Pilot
Spacesplosion Sunpuncher
MinmatarSebiestor
- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
๑ï ๑ï ๑ï
Spacesplosion was not born — he detonated.
Once a Republic engineer, he attempted to design a propulsion system powered entirely by “controlled micro‑explosions.” The prototype worked exactly once, launching him through three bulkheads, two hangar bays, and one unsuspecting Slasher.
When he stood up — smoking, triumphant, and missing one eyebrow — he declared:
“I’m keeping that.”
Since that day, he has flown under the triple‑snail banner: ๑ï ๑ï ๑ï
A symbol of patience, inevitability, and the unstoppable crawl toward victory.
Spacesplosion Industries was founded shortly afterward, dedicated to the art of stylish violence, questionable engineering, and the belief that explosions are simply another form of communication.
His ships are fast.
His explosions are loud.
His motives are unclear.
But when you see ๑ï ๑ï ๑ï on d‑scan, you know exactly who’s coming.
Some say Spacesplosion can smell a warp core breach from ten kilometers away.
Some say he once repaired a Breacher using only duct tape, hope, and a spoon.
Some insist he can overheat modules by glaring at them.
Others claim the triple‑snail sigil is not a symbol at all, but a warning:
“If you see the snails, it’s already too late.”
He has been banned from three Republic engineering labs for “creative interpretations of safety protocols.” He has been un‑banned from two of them because his explosions were “technically educational.”
Spacesplosion does not chase targets.
He simply arrives — slowly, dramatically, and with the confidence of a man who has already accepted the possibility of spontaneous combustion.
His ships are held together by rust, faith, and whatever parts he found lying around.
His navigation style is described as “deliberate chaos.”
His combat style is described as “art.”
He is the founder, Chief Exploding Officer (CEO), chief engineer, and head of HR of Spacesplosion Industries — a corporation that exists primarily to justify his hobby of blowing things up with flair.
And yet, despite everything, one truth remains:
Spacesplosion is inevitable
๑ï ๑ï ๑ï
Spacesplosion was not born — he detonated.
Once a Republic engineer, he attempted to design a propulsion system powered entirely by “controlled micro‑explosions.” The prototype worked exactly once, launching him through three bulkheads, two hangar bays, and one unsuspecting Slasher.
When he stood up — smoking, triumphant, and missing one eyebrow — he declared:
“I’m keeping that.”
Since that day, he has flown under the triple‑snail banner: ๑ï ๑ï ๑ï
A symbol of patience, inevitability, and the unstoppable crawl toward victory.
Spacesplosion Industries was founded shortly afterward, dedicated to the art of stylish violence, questionable engineering, and the belief that explosions are simply another form of communication.
His ships are fast.
His explosions are loud.
His motives are unclear.
But when you see ๑ï ๑ï ๑ï on d‑scan, you know exactly who’s coming.
Some say Spacesplosion can smell a warp core breach from ten kilometers away.
Some say he once repaired a Breacher using only duct tape, hope, and a spoon.
Some insist he can overheat modules by glaring at them.
Others claim the triple‑snail sigil is not a symbol at all, but a warning:
“If you see the snails, it’s already too late.”
He has been banned from three Republic engineering labs for “creative interpretations of safety protocols.” He has been un‑banned from two of them because his explosions were “technically educational.”
Spacesplosion does not chase targets.
He simply arrives — slowly, dramatically, and with the confidence of a man who has already accepted the possibility of spontaneous combustion.
His ships are held together by rust, faith, and whatever parts he found lying around.
His navigation style is described as “deliberate chaos.”
His combat style is described as “art.”
He is the founder, Chief Exploding Officer (CEO), chief engineer, and head of HR of Spacesplosion Industries — a corporation that exists primarily to justify his hobby of blowing things up with flair.
And yet, despite everything, one truth remains:
Spacesplosion is inevitable
๑ï ๑ï ๑ï