- Kills
- 3
- +0 in the last 90 days
- Losses
- 45
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 5%
- ISK destroyed
- 474.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 45
- Danger Ratio
- 89%
- Final Blows
- 1
- Points
- 3
ISK
- Destroyed
- 474.7M
- Lost
- 8.22B
- Balance
- -7.74B
- ISK Efficiency
- 5%
Solo
- Solo Kills
- 1
- Solo Ratio
- 33%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt1.1M
Damage Ratio · 48%
Damage Taken1.2M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Breytac might appear as tough as nails, hell anyone who has been on his bad side well tell you, that's not a side you want to be on. Either his fists or his missiles will do the talking for him if you get him pissed. But those closest to to him will tell you he's fiercely loyal and protective. He's the first one to back his friends in a fight and the last to back down. Once committed, Breytac never backs away, which makes him dangerous. Even if it means his ship, he'll be the last one to warp out of an engagement, making sure at least most of his fleet gets out, and if they can't, he'll stay and fight, right to the bitter end.
Comment of the night
30/07/2013
Me: but if we get rid of all the fucked up girls, how are the gamers going to get laid?
<name removed>: that's what we have Mintchip for
Nuclear Launch Detected...
Comment of the night
30/07/2013
Me: but if we get rid of all the fucked up girls, how are the gamers going to get laid?
<name removed>: that's what we have Mintchip for
Nuclear Launch Detected...