- Kills
- 0
- +0 in the last 90 days
- Losses
- 6
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 6
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 701.2M
- Balance
- -701.2M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken27.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Gravmetic - Asteroids (Mining Barge)
Ladar - Gas (Gas Harvester)
Magnetometric - Archeology (Anylzer)
Radar - Hacking (Codebreaker)
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 745000000
7 au = 1.043.000.000 km
10 au = 1490000000
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
Skill groups and attributes
Corporation Management – Memory, Charisma
Drones – Memory,Perception
Electronics – Intelligence, Memory
Engineering – Intelligence, Memory
Gunnery – Perception, Willpower
Industry – Memory, Intelligence
Leadership – Willpower, Charisma
Learning – Memory, Intelligence
Mechanic – Intelligence, Memory
Missiles – Perception, Willpower
Navigation – Intelligence, Perception
Science – Intelligence, Memory
Social – Charisma, Intelligence
Spaceship Command – Perception, Willpower
Trade – Willpower, Charisma, Memory
Ladar - Gas (Gas Harvester)
Magnetometric - Archeology (Anylzer)
Radar - Hacking (Codebreaker)
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 745000000
7 au = 1.043.000.000 km
10 au = 1490000000
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
Skill groups and attributes
Corporation Management – Memory, Charisma
Drones – Memory,Perception
Electronics – Intelligence, Memory
Engineering – Intelligence, Memory
Gunnery – Perception, Willpower
Industry – Memory, Intelligence
Leadership – Willpower, Charisma
Learning – Memory, Intelligence
Mechanic – Intelligence, Memory
Missiles – Perception, Willpower
Navigation – Intelligence, Perception
Science – Intelligence, Memory
Social – Charisma, Intelligence
Spaceship Command – Perception, Willpower
Trade – Willpower, Charisma, Memory