- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 1.50
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 25
- Losses
- 4
- Efficiency
- 86%
- Danger Ratio
- 100%
ISK
- Destroyed
- 3.14B
- Lost
- 1.09B
- ISK Efficiency
- 74%
- Balance
- +2.05B
Solo
- Solo Kills
- 4
- Solo Ratio
- 16%
- Final Blows
- 8
- Points
- 25
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt917.3K
Damage Taken33.9K
Damage Ratio96%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
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SystemsThis week
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Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Society Of The AbattoirSince Monday, 23 January 20121 Kills0 Losses
Lost... HoldingsSince Sunday, 22 January 20120 Kills0 Losses
Society Of The AbattoirSince Sunday, 5 June 20110 Kills2 Losses
United Pilots Of PandemoniumSince Saturday, 4 June 20110 Kills0 Losses
Society Of The AbattoirSince Tuesday, 9 November 201016 Kills0 Losses
Grand River TradesSince Tuesday, 2 November 20100 Kills0 Losses
Society Of The AbattoirSince Tuesday, 19 January 20100 Kills0 Losses
PerkoneSince Tuesday, 12 January 20100 Kills0 Losses
Society Of The AbattoirSince Friday, 4 December 20098 Kills2 Losses
Red Frog InvestmentsSince Tuesday, 7 March 20060 Kills0 Losses
Science and Trade InstituteSince Sunday, 5 March 20060 Kills0 Losses
In-game bio
If your happy and you know it pod amarr
if you cannot find caldari pod amarr
if the minnies are too frisky, galentes lookin shifty, and the joviens are to risky pod amarr
Rules of Combat
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
if you cannot find caldari pod amarr
if the minnies are too frisky, galentes lookin shifty, and the joviens are to risky pod amarr
Rules of Combat
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.