- Kills
- 25
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 74%
- ISK destroyed
- 3.14B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 25
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 8
- Points
- 25
ISK
- Destroyed
- 3.14B
- Lost
- 1.09B
- Balance
- +2.05B
- ISK Efficiency
- 74%
Solo
- Solo Kills
- 4
- Solo Ratio
- 16%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt917.3K
Damage Ratio · 96%
Damage Taken33.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
If your happy and you know it pod amarr
if you cannot find caldari pod amarr
if the minnies are too frisky, galentes lookin shifty, and the joviens are to risky pod amarr
Rules of Combat
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
if you cannot find caldari pod amarr
if the minnies are too frisky, galentes lookin shifty, and the joviens are to risky pod amarr
Rules of Combat
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.