- Kills
- 127
- +0 in the last 90 days
- Losses
- 27
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 70%
- ISK destroyed
- 20.73B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 127
- Losses
- 27
- Danger Ratio
- 85%
- Final Blows
- 21
- Points
- 127
ISK
- Destroyed
- 20.73B
- Lost
- 8.89B
- Balance
- +11.83B
- ISK Efficiency
- 70%
Solo
- Solo Kills
- 6
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt8.6M
Damage Ratio · 90%
Damage Taken915.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
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*** Short survival guide for New Players ***
***********in 0.4 or less**************
1. Do not check local at any time.
2. Space is yours, you do not need to know the area you will live.
3. Never use safe spots and do not ever align, its a lie that you warp faster.
4. Any neutral in local is a possible friend.
5. Warp stabs are waste of slots, fit anythin else.
6. If u shoot some1, and somehow u miss him, just logout, relax ur mind for 15 mins, then come back finish ur job.
7. Always check d-scan before jumping through a gate to check the other side is clear.
8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you.
||||||||||||
||||||||||||
*** Short survival guide for New Players ***
***********in 0.4 or less**************
1. Do not check local at any time.
2. Space is yours, you do not need to know the area you will live.
3. Never use safe spots and do not ever align, its a lie that you warp faster.
4. Any neutral in local is a possible friend.
5. Warp stabs are waste of slots, fit anythin else.
6. If u shoot some1, and somehow u miss him, just logout, relax ur mind for 15 mins, then come back finish ur job.
7. Always check d-scan before jumping through a gate to check the other side is clear.
8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you.