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Allcall
Allcall4.80
Created on
Next Birthday
Last Active
Security Status
4.80

Combat Record

Career-long numbers from eve-kill

Combat
Kills
37
Losses
24
Efficiency
61%
Danger Ratio
100%
ISK
Destroyed
1.60B
Lost
5.17B
ISK Efficiency
24%
Balance
-3.57B
Solo
Solo Kills
21
Solo Ratio
57%
Final Blows
35
Points
37
Other
NPC Losses
0
NPC Loss Ratio
0%
Avg Kills/Day
Activity
Inactive
Damage
Damage Dealt446.3K
Damage Taken50.1K
Damage Ratio90%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems

1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.
Targeting
Minmatar-Ladar
Caldary-Gravimetric
Gallente-Magnetometric
Amarr-Radar

Damage Type To Shoot At The Enemy
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Amarr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Thermal
Minmatar - Thermal