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Gerrin Deveroux5.00
Pilot

Gerrin Deveroux

GallenteJin-Mei
Killboard
Kills
4,737
+0 in the last 90 days
Losses
292
+1 in the last 90 days
94%
Efficiency
ISK Efficiency 98%
ISK destroyed
3.28T
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
4,737
Losses
292
Danger Ratio
96%
Final Blows
404
Points
4,737

ISK

Destroyed
3.28T
Lost
71.76B
Balance
+3.21T
ISK Efficiency
98%

Solo

Solo Kills
38
Solo Ratio
1%
Avg Kills/Day
—

Other

NPC Losses
12
NPC Loss Ratio
4%
Activity
Inactive
Damage Dealt115.2M
Damage Ratio · 94%
Damage Taken7.2M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

I take no shit, especially from blues, deal with it.

I'm here to kick ass and chew tobacco, and i'm all out of tobacco ....

私はパンティーを身に着けています

I may be cute, but like a porqupine, don't fuck with it!.


Guristas = kinetic/thermal
Gallente = kinetic/thermal
serpentis = thermal/kinetic
blood raider = thermal/em
sansha's = em/thermal
angel's = explosive/Kinetic/Thermal
minmatar = thermal/explosive
ammar navy = em/thermal
mordu's legion = em/thermal/kinetic
mercenaries = kinetic/thermal (commander
with em/therm)
Khanid - Kinetic/Thermal

*** Best Damage to NPCs ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Gallente - Thermal
Minmatar - Explo.

Guristas - Kinetic / Thermal
Serpents - Thermal / Kinetic
Blood - Thermal / EM
Sansha - EM / Thermal
Angel - Explosive
Mercenary - Thermal / Kinetic
Rogue Drones - EM
Minmatar Fleet - Thermal / EM
Caldari Navy - Kinetic / Thermal
Rogue Pirate - EM/ Explosive
Odamian - EM/ Explosive
EoM - Kinetic
Mordu's Legion - Kinetic / Thermal
Gallente Federation - Kinetic / Thermal
Amarr Navy - Explosive / Kinetic

•(Faction) Burrow (lowest)
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Rally Point
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum