- Kills
- 111
- +0 in the last 90 days
- Losses
- 63
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 70%
- ISK destroyed
- 16.58B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 111
- Losses
- 63
- Danger Ratio
- 86%
- Final Blows
- 13
- Points
- 111
ISK
- Destroyed
- 16.58B
- Lost
- 6.98B
- Balance
- +9.59B
- ISK Efficiency
- 70%
Solo
- Solo Kills
- 4
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 14%
- Activity
- Inactive
Damage Dealt2.2M
Damage Ratio · 86%
Damage Taken349.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** ECM **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Sites **
Hidden < Forsaken < Forlorn
----------------------------
1 Hideaway
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
** Damage types **
Thukker-Explosive
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
-Zazzmatazz - all types of dmg
** Multi-modules penalty **
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 22.47% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
** Maths **
1 au = km 149 598 000
3 au = km 448 794 000
5 au = km 747 990 000
☢☠☣☮Ⓐ☯☪☦㋡☹☆★
⍨ᄬ
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Sites **
Hidden < Forsaken < Forlorn
----------------------------
1 Hideaway
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
** Damage types **
Thukker-Explosive
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
-Zazzmatazz - all types of dmg
** Multi-modules penalty **
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 22.47% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
** Maths **
1 au = km 149 598 000
3 au = km 448 794 000
5 au = km 747 990 000
☢☠☣☮Ⓐ☯☪☦㋡☹☆★
⍨ᄬ