- Kills
- 143
- +0 in the last 90 days
- Losses
- 56
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 86%
- ISK destroyed
- 33.06B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 143
- Losses
- 56
- Danger Ratio
- 98%
- Final Blows
- 61
- Points
- 143
ISK
- Destroyed
- 33.06B
- Lost
- 5.35B
- Balance
- +27.71B
- ISK Efficiency
- 86%
Solo
- Solo Kills
- 21
- Solo Ratio
- 15%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt614.1K
Damage Ratio · 60%
Damage Taken404.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
A true life's lesson:
Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fucked.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
A true life's lesson:
Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fucked.