- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 4.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 241
- Losses
- 110
- Efficiency
- 69%
- Danger Ratio
- 93%
ISK
- Destroyed
- 53.34B
- Lost
- 9.67B
- ISK Efficiency
- 85%
- Balance
- +43.66B
Solo
- Solo Kills
- 13
- Solo Ratio
- 5%
- Final Blows
- 29
- Points
- 241
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 7%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt932.6K
Damage Taken1.2M
Damage Ratio43%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Center for Advanced StudiesSince Thursday, 9 December 20210 Kills0 Losses
Spudden AttackSince Monday, 3 May 20210 Kills0 Losses
Center for Advanced StudiesSince Monday, 3 May 20210 Kills0 Losses
Koa Mai HokuSince Friday, 26 November 2010241 Kills100 Losses
Center for Advanced StudiesSince Friday, 26 November 20100 Kills0 Losses
In-game bio
Defend Against -> Attack with.
Angel - Explosive/Invuln/Kinetic -> Explosive
Blood - EM/Thermal -> EM
Guristas - Kinetic/Thermal -> Kinetic
Sansha - EM/Thermic -> EM
Serpentis - Kinectic/Thermal -> Kinetic
Mordu - Kinetic/Thermal -> Kinetic
Amarr - EM/Thermal -> EM/Thermal
Caldari - Kinetic/Thermal -> Kinetic/Thermal
Gallente - Kinetic/Thermal -> Thermal
Minmatar - Explosive/Kinetic/EM/Thermal -> Thermal
1. Burrow 6. Rally Point
2. Hideaway 7. Port
3. Refuge 8. Hub
4. Den 9. Haven
5. Yard 10. Sanctum
Hidden L2 > Forsaken L3 > Forlorn L4
Angel - Explosive/Invuln/Kinetic -> Explosive
Blood - EM/Thermal -> EM
Guristas - Kinetic/Thermal -> Kinetic
Sansha - EM/Thermic -> EM
Serpentis - Kinectic/Thermal -> Kinetic
Mordu - Kinetic/Thermal -> Kinetic
Amarr - EM/Thermal -> EM/Thermal
Caldari - Kinetic/Thermal -> Kinetic/Thermal
Gallente - Kinetic/Thermal -> Thermal
Minmatar - Explosive/Kinetic/EM/Thermal -> Thermal
1. Burrow 6. Rally Point
2. Hideaway 7. Port
3. Refuge 8. Hub
4. Den 9. Haven
5. Yard 10. Sanctum
Hidden L2 > Forsaken L3 > Forlorn L4