- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 0.70
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 19
- Efficiency
- 5%
- Danger Ratio
- 100%
ISK
- Destroyed
- 37.8M
- Lost
- 2.77B
- ISK Efficiency
- 1%
- Balance
- -2.73B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 1
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt201
Damage Taken170.8K
Damage Ratio0%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
LochforgeSince Thursday, 12 June 20250 Kills1 Losses
Federal Navy AcademySince Thursday, 5 June 20250 Kills0 Losses
IlluminatedSince Thursday, 29 May 20250 Kills5 Losses
The ScopeSince Monday, 10 February 20200 Kills6 Losses
Crossbone Merc ServiceSince Wednesday, 12 June 20190 Kills0 Losses
The ScopeSince Wednesday, 12 June 20190 Kills0 Losses
Pura Olive Oil CompanySince Monday, 3 June 20190 Kills0 Losses
Raven Mining and Security SolutionsSince Friday, 2 August 20131 Kills2 Losses
The ScopeSince Friday, 2 August 20130 Kills0 Losses
Naari FederationSince Wednesday, 10 July 20130 Kills0 Losses
The ScopeSince Saturday, 6 July 20130 Kills0 Losses
The ArmadaniSince Friday, 5 July 20130 Kills0 Losses
The ScopeSince Friday, 5 July 20130 Kills0 Losses
The HiglandersSince Wednesday, 3 July 20130 Kills0 Losses
The ScopeSince Saturday, 19 March 20110 Kills7 Losses
Royal English ArmardaSince Sunday, 20 February 20110 Kills0 Losses
The ScopeSince Sunday, 20 February 20110 Kills0 Losses
Royal English ArmardaSince Saturday, 19 February 20110 Kills0 Losses
HIVESince Saturday, 29 January 20110 Kills0 Losses
The ScopeSince Friday, 28 January 20110 Kills0 Losses
CTRL ALT MINERSince Friday, 28 January 20110 Kills0 Losses
24th Imperial BrigadeSince Tuesday, 4 January 20110 Kills0 Losses
The ScopeSince Sunday, 2 January 20110 Kills0 Losses
Galactic Systems FederationSince Tuesday, 28 December 20100 Kills3 Losses
Atrum VexillumSince Sunday, 26 December 20100 Kills0 Losses
Endless MortalitySince Thursday, 16 December 20100 Kills0 Losses
dark underground training operationSince Friday, 10 December 20100 Kills0 Losses
Archaic IntentSince Friday, 10 December 20100 Kills0 Losses
The ScopeSince Friday, 10 December 20100 Kills0 Losses
Archaic IntentSince Wednesday, 8 December 20100 Kills0 Losses
Federal Navy AcademySince Tuesday, 7 December 20100 Kills0 Losses
In-game bio
Concord reaction times:
1.0 — 6\xb11 seconds.
0.9 — 6\xb11 seconds.
0.8 — 7\xb11 seconds.
0.7 — 10\xb11 seconds.
0.6 — 14\xb11 seconds.
0.5 — 19\xb11 seconds.
-1.9 and above: you can enter all space freely
-2.4 and above: you can enter all but 1.0
-2.9 and above: you can enter all but 0.9 and above
-3.4 and above: you can enter all but 0.8 and above
-3.9 and above: you can enter all but 0.7 and above
-4.4 and above: you can enter all but 0.6 and above
-4.5 and below: you cannot enter secure space without being fired upon by the navy/concord
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
----------------EVE NPC Info----------------
Damage type(s) to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Amarr Navy - EM & Thermal
Ammatar Navy - EM & Thermal
Caldari Navy - Kinetic & Thermal
Gallente Navy - Kinetic & Thermal
Khanid Kingdom - EM & Thermal
Minmatar Navy - Kinetic & Explosive
--------------------------------------------
Main Damage type to deal:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
----------------------------------------------
Anomalies are ranked in difficulty by 10 levels, these are:
* (Faction) Burrow / Drone Collection (lowest)
* (Faction) Hideaway / Drone Cluster
* (Faction) Refuge / Drone Gathering
* (Faction) Den / Drone Gathering
* (Faction) Yard / Drone Surveillance
* (Faction) Rally Point / Drone Menagerie
* (Faction) Port / Drone Herd
* (Faction) Hub / Drone Squad
* (Faction) Haven / Drone Patrol
* (Faction) Sanctum / Drone Horde (hardest)
Burrow > Hideaway > Forlorn
1.0 — 6\xb11 seconds.
0.9 — 6\xb11 seconds.
0.8 — 7\xb11 seconds.
0.7 — 10\xb11 seconds.
0.6 — 14\xb11 seconds.
0.5 — 19\xb11 seconds.
-1.9 and above: you can enter all space freely
-2.4 and above: you can enter all but 1.0
-2.9 and above: you can enter all but 0.9 and above
-3.4 and above: you can enter all but 0.8 and above
-3.9 and above: you can enter all but 0.7 and above
-4.4 and above: you can enter all but 0.6 and above
-4.5 and below: you cannot enter secure space without being fired upon by the navy/concord
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
----------------EVE NPC Info----------------
Damage type(s) to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Amarr Navy - EM & Thermal
Ammatar Navy - EM & Thermal
Caldari Navy - Kinetic & Thermal
Gallente Navy - Kinetic & Thermal
Khanid Kingdom - EM & Thermal
Minmatar Navy - Kinetic & Explosive
--------------------------------------------
Main Damage type to deal:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
----------------------------------------------
Anomalies are ranked in difficulty by 10 levels, these are:
* (Faction) Burrow / Drone Collection (lowest)
* (Faction) Hideaway / Drone Cluster
* (Faction) Refuge / Drone Gathering
* (Faction) Den / Drone Gathering
* (Faction) Yard / Drone Surveillance
* (Faction) Rally Point / Drone Menagerie
* (Faction) Port / Drone Herd
* (Faction) Hub / Drone Squad
* (Faction) Haven / Drone Patrol
* (Faction) Sanctum / Drone Horde (hardest)
Burrow > Hideaway > Forlorn