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Kills
255
+0 in the last 90 days
Losses
60
+0 in the last 90 days
81%
Efficiency
ISK Efficiency 92%
ISK destroyed
39.81B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
255
Losses
60
Danger Ratio
100%
Final Blows
25
Points
255

ISK

Destroyed
39.81B
Lost
3.26B
Balance
+36.55B
ISK Efficiency
92%

Solo

Solo Kills
6
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt3.5M
Damage Ratio · 90%
Damage Taken385.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage Dealt:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Rogue Drones - Kinetic, EM, Thermal & Explosive
Thukker Tribe - Explosive, Thermal, EM

Lowest Resists:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal & EM
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Thukker Tribe - Thermal

•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked