- Kills
- 60
- +0 in the last 90 days
- Losses
- 38
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 51%
- ISK destroyed
- 4.55B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 60
- Losses
- 38
- Danger Ratio
- 84%
- Final Blows
- 16
- Points
- 60
ISK
- Destroyed
- 4.55B
- Lost
- 4.44B
- Balance
- +106.2M
- ISK Efficiency
- 51%
Solo
- Solo Kills
- 5
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 16%
- Activity
- Inactive
Damage Dealt1.3M
Damage Ratio · 77%
Damage Taken398.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
[19:25:19] Tolstuu > no speak on english
Advanced weapon upgrades 5 is useful.
Began EVE Journey in 2011. (Age 17)
My other characters:
Pchott Hendar
Dazir Hendar
Flew with Test Alliance. (Age 18)
RL Contact:
https://linktr.ee/gameoveritsallovernow
[16:40:12] Rolf Magnusson > in a sequence:
1. marauder warps to zero.
2. marauder make bookmark as soon as stronghold is on grid. (when you're at ~5000km)
3. marauder land on zero.
4. guards spawn.
5. marauder MJD 100km off stronghold.
6. marauder make bookmark 100km off.
5. marauder pew pew incoming forces. (proportional to marauder; scaled.)
6. marauder mjd once more, +100km away from stronghold.
7. marauder make bookmark!!!!
8. marauder invite friends in destroyers!!!!!!!!!
9. MARAUDER WARP BACK TO STRONGHOLD ZERO AND DESTROYERS COME IN TO DESTROY STRONGHOLD!!!!!
10. destroyers fight off small spawns from their ships being in 'the zone' of stronghold.
11. stronghold dead after pewpew for a time.
12. 40m+ on all attendees.
Advanced weapon upgrades 5 is useful.
Began EVE Journey in 2011. (Age 17)
My other characters:
Pchott Hendar
Dazir Hendar
Flew with Test Alliance. (Age 18)
RL Contact:
https://linktr.ee/gameoveritsallovernow
[16:40:12] Rolf Magnusson > in a sequence:
1. marauder warps to zero.
2. marauder make bookmark as soon as stronghold is on grid. (when you're at ~5000km)
3. marauder land on zero.
4. guards spawn.
5. marauder MJD 100km off stronghold.
6. marauder make bookmark 100km off.
5. marauder pew pew incoming forces. (proportional to marauder; scaled.)
6. marauder mjd once more, +100km away from stronghold.
7. marauder make bookmark!!!!
8. marauder invite friends in destroyers!!!!!!!!!
9. MARAUDER WARP BACK TO STRONGHOLD ZERO AND DESTROYERS COME IN TO DESTROY STRONGHOLD!!!!!
10. destroyers fight off small spawns from their ships being in 'the zone' of stronghold.
11. stronghold dead after pewpew for a time.
12. 40m+ on all attendees.