- Kills
- 5
- +0 in the last 90 days
- Losses
- 24
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 11%
- ISK destroyed
- 526.8M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 5
- Losses
- 24
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 5
ISK
- Destroyed
- 526.8M
- Lost
- 4.38B
- Balance
- -3.85B
- ISK Efficiency
- 11%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.0M
Damage Ratio · 89%
Damage Taken506.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Looking up into the night sky is like looking into infinity - distance is incomprehensible and therefore meaningless.
The History of every major Galactic Civilization tends to pass through three distinct and recognizable phases, those of Survival, Inquiry and Sophistication, otherwise known as the How, Why and Where phases.
For instance, the first phase is characterised by the question How can we eat? the second by the question Why do we eat? and the third by the question Where shall we have lunch?
The History of every major Galactic Civilization tends to pass through three distinct and recognizable phases, those of Survival, Inquiry and Sophistication, otherwise known as the How, Why and Where phases.
For instance, the first phase is characterised by the question How can we eat? the second by the question Why do we eat? and the third by the question Where shall we have lunch?