- Kills
- 3
- +0 in the last 90 days
- Losses
- 14
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 10%
- ISK destroyed
- 59.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 14
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 3
ISK
- Destroyed
- 59.3M
- Lost
- 541.0M
- Balance
- -481.6M
- ISK Efficiency
- 10%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt1.5K
Damage Ratio · 1%
Damage Taken129.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Quick Damage To Deal Reference
Guristas: Kinetic
Serpentis: Thermal
Mordus: Thermal + Kinetic
Blood: EM + Kinetic
Sansha: EM + Thermal
Angel: Explosive
Mercenary: Thermal
Corpum: EM + Thermal
Gist: Explosive
Gravimetric: Mining
Magnetometric: Scan/Salvage
Radar: Hacking
Ladar: Gas Mining
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Guristas: Kinetic
Serpentis: Thermal
Mordus: Thermal + Kinetic
Blood: EM + Kinetic
Sansha: EM + Thermal
Angel: Explosive
Mercenary: Thermal
Corpum: EM + Thermal
Gist: Explosive
Gravimetric: Mining
Magnetometric: Scan/Salvage
Radar: Hacking
Ladar: Gas Mining
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0