- Kills
- 119
- +0 in the last 90 days
- Losses
- 43
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 146.96B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 119
- Losses
- 43
- Danger Ratio
- 93%
- Final Blows
- 15
- Points
- 119
ISK
- Destroyed
- 146.96B
- Lost
- 5.18B
- Balance
- +141.78B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 3
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt30.6M
Damage Ratio · 98%
Damage Taken493.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
[22:44:38] Yto Itinen > eve is a co-op for antisocial people, remember that
"if you feel disrespected by me, you can feel free to press your face to my lady bits." - Eliza Pierce
Blitz's Mom
Drinking Non-alcoholic beer is like going down on your cousin... sure it tastes the same but it just aint fucking right..
Matt Mustang: it's got 4Blasters 3xNuets and a Smartbomb to ensure maximum sec status loss
-2.0 attacked in 1.0 systems
-2.5 attacked in 0.9 systems
-3.0 attacked in 0.8 systems
-3.5 attacked in 0.7 systems
-4.0 attacked in 0.6 systems
-4.5 attacked in 0.5 systems
1.0 - 6±1 seconds
0.9 - 6±1 seconds
0.8 - 8±1 seconds
0.7 - 10±1 seconds
0.6 - 14±1 seconds
0.5 - 19±1 seconds
"if you feel disrespected by me, you can feel free to press your face to my lady bits." - Eliza Pierce
Blitz's Mom
Drinking Non-alcoholic beer is like going down on your cousin... sure it tastes the same but it just aint fucking right..
Matt Mustang: it's got 4Blasters 3xNuets and a Smartbomb to ensure maximum sec status loss
-2.0 attacked in 1.0 systems
-2.5 attacked in 0.9 systems
-3.0 attacked in 0.8 systems
-3.5 attacked in 0.7 systems
-4.0 attacked in 0.6 systems
-4.5 attacked in 0.5 systems
1.0 - 6±1 seconds
0.9 - 6±1 seconds
0.8 - 8±1 seconds
0.7 - 10±1 seconds
0.6 - 14±1 seconds
0.5 - 19±1 seconds