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Onaconda Farr1.60
Pilot

Onaconda Farr

CaldariCivire
Killboard
Kills
237
+0 in the last 90 days
Losses
34
+0 in the last 90 days
87%
Efficiency
ISK Efficiency 99%
ISK destroyed
574.69B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
237
Losses
34
Danger Ratio
94%
Final Blows
24
Points
237

ISK

Destroyed
574.69B
Lost
6.40B
Balance
+568.29B
ISK Efficiency
99%

Solo

Solo Kills
9
Solo Ratio
4%
Avg Kills/Day
—

Other

NPC Losses
2
NPC Loss Ratio
6%
Activity
Inactive
Damage Dealt159.4K
Damage Ratio · 31%
Damage Taken351.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Empire travel restrictions
<= -2.0 in 1.0 systems
<= -2.5 in 0.9 ''
<= -3.0 in 0.8 ''
<= -3.5 in 0.7 ''
<= -4.0 in 0.6 ''
<= -4.5 in 0.5 ''

If your security status is <= -5.0, you are a kill-on-sight target to other players as well (including podding), in all levels of space. Regardless of security status, if your faction standing is <= -5.0, that faction's navy will attack you anywhere in its sovereign space.

14.413 au = 2.147.483.647 km Max Scanner Range

Unrated Faction CSites hierarchy:
[High] Hideout -> Lookout -> Watch -> Vigil (these escalate INTO Highsec) ->
[Low] Prov Outpost -> Outpost -> Minor Annex -> Annex [Needs Gold Tag] (these MAY escalate into NULL) ->
[Null] Base -> Fortress -> Complex -> Prov HQ -> Fleet Staging Point

Anomalies:
Hideaway - Burrow - Refuge - Den*
Yard - Rally Point - Port - Hub*
Haven - Sanctum
* [L1 - Hidden, L2 - Forsaken, L3 - Forlorn]