- Kills
- 0
- +0 in the last 90 days
- Losses
- 7
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 7
- Danger Ratio
- 86%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 7.11B
- Balance
- -7.11B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 14%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken42.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Klick here >>> 1 Million Skill Points for Free <<<
FEAR = False expectations seems real !
/ Faction -- Damage to deal -- Damage to resist -- Electronic Warfare
/ Angel Cartel -- Explosive / Kinetic -- Explosive (62%) / Kinetic (22%)
/ Blood Raiders -- EM / Thermal -- EM (50%) / Thermal (48%) -- Energy Neut., Track. Disrupt.
/ Guristas Pirates -- Kinetic / Thermal -- Kinetic (79%) / Thermal (18%) -- ECM
/ Mordu's Legion -- Kinetic / EM [1] -- Kinetic (70%) / Thermal (30%)
/ Rogue Drones -- EM / Thermal -- (varies) [2]
(missions / anomalies)
/ Sansha's Nation -- EM / Thermal -- EM (53%) / Thermal (47%) -- Track. Disrupt.
/ Serpentis -- Kinetic / Thermal -- Thermal (55%) / Kinetic (45%) -- Sensor Damper
/ CONCORD [3] -- Kinetic / Thermal -- (Omni) [4]
/ Equilibrium of Mankind -- Kinetic[5] -- Kinetic (74%) / Thermal (26%)
/ Khanid Kingdom -- EM / Thermal -- Thermal / EM
/ Mercenaries -- Kinetic / Thermal -- Kinetic / Thermal
(incursions)
/ Sleepers – (Omni) [4] -- (Omni) [4] -- Energy Neutralizers
/ Sansha's Nation -- (Omni) [4] -- (Omni) [4] -- (all)
(abyss)
/ Triglavian Collective -- Explosive / Thermal [6] -- Thermal (60%) / Explosive (40%) -- (all except ECM)
(invasions)
/ Triglavian Collective -- Explosive / Thermal -- (Omni) [4] -- (all except ECM)
/ Amarr Empire -- EM / Thermal -- EM (47%) / Thermal (42%) -- Energy Neut., Track. Disrupt.
/ Caldari State -- Kinetic / Thermal -- Kinetic (51%) / Thermal (48%) -- ECM
/ Gallente Federation -- Kinetic / Thermal -- Kinetic (60%) / Thermal (39%) -- Sensor Damper
/ Minmatar Republic -- Explosive / Kinetic -- Explosive (50%) / Kinetic (31%) -- Target Painters
You need help! You must wait:
0.5: Roughly 19 sec
0.6: Roughly 14 sec
0.7: Roughly 10 sec
0.8: Roughly 7 sec
0.9 1.0: Roughly 6 sec
FEAR = False expectations seems real !
/ Faction -- Damage to deal -- Damage to resist -- Electronic Warfare
/ Angel Cartel -- Explosive / Kinetic -- Explosive (62%) / Kinetic (22%)
/ Blood Raiders -- EM / Thermal -- EM (50%) / Thermal (48%) -- Energy Neut., Track. Disrupt.
/ Guristas Pirates -- Kinetic / Thermal -- Kinetic (79%) / Thermal (18%) -- ECM
/ Mordu's Legion -- Kinetic / EM [1] -- Kinetic (70%) / Thermal (30%)
/ Rogue Drones -- EM / Thermal -- (varies) [2]
(missions / anomalies)
/ Sansha's Nation -- EM / Thermal -- EM (53%) / Thermal (47%) -- Track. Disrupt.
/ Serpentis -- Kinetic / Thermal -- Thermal (55%) / Kinetic (45%) -- Sensor Damper
/ CONCORD [3] -- Kinetic / Thermal -- (Omni) [4]
/ Equilibrium of Mankind -- Kinetic[5] -- Kinetic (74%) / Thermal (26%)
/ Khanid Kingdom -- EM / Thermal -- Thermal / EM
/ Mercenaries -- Kinetic / Thermal -- Kinetic / Thermal
(incursions)
/ Sleepers – (Omni) [4] -- (Omni) [4] -- Energy Neutralizers
/ Sansha's Nation -- (Omni) [4] -- (Omni) [4] -- (all)
(abyss)
/ Triglavian Collective -- Explosive / Thermal [6] -- Thermal (60%) / Explosive (40%) -- (all except ECM)
(invasions)
/ Triglavian Collective -- Explosive / Thermal -- (Omni) [4] -- (all except ECM)
/ Amarr Empire -- EM / Thermal -- EM (47%) / Thermal (42%) -- Energy Neut., Track. Disrupt.
/ Caldari State -- Kinetic / Thermal -- Kinetic (51%) / Thermal (48%) -- ECM
/ Gallente Federation -- Kinetic / Thermal -- Kinetic (60%) / Thermal (39%) -- Sensor Damper
/ Minmatar Republic -- Explosive / Kinetic -- Explosive (50%) / Kinetic (31%) -- Target Painters
You need help! You must wait:
0.5: Roughly 19 sec
0.6: Roughly 14 sec
0.7: Roughly 10 sec
0.8: Roughly 7 sec
0.9 1.0: Roughly 6 sec