- Kills
- 425
- +0 in the last 90 days
- Losses
- 1,147
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 64.32B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 425
- Losses
- 1,147
- Danger Ratio
- 6%
- Final Blows
- 225
- Points
- 425
ISK
- Destroyed
- 64.32B
- Lost
- 1.81B
- Balance
- +62.51B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 60
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1,073
- NPC Loss Ratio
- 94%
- Activity
- Inactive
Damage Dealt1.2M
Damage Ratio · 44%
Damage Taken1.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
After being released from the Motsu Center for Reeducation and Right Thinking, John met Mister Simms at a bar in Aramachi. Finding acceptance, despite his personal issues, John decided to throw his hat in with Mr. Simms, John then changed his name to match the declaration on his commital papers, "...John exhibits strong anti-social tendencies..."
John doesn't think overly much, leaving that to the enigmatic Mr. Simms. Mr. Simms assures him they are working for a good and worthy cause. That is fine, but John really just likes the opportunity to shoot stuff. Whether in a bar fight or an asteroid belt, John can be found backing up any play that Mr. Simms decides to make.
John doesn't think overly much, leaving that to the enigmatic Mr. Simms. Mr. Simms assures him they are working for a good and worthy cause. That is fine, but John really just likes the opportunity to shoot stuff. Whether in a bar fight or an asteroid belt, John can be found backing up any play that Mr. Simms decides to make.