- Kills
- 60
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 88%
- ISK destroyed
- 5.68B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 60
- Losses
- 29
- Danger Ratio
- 100%
- Final Blows
- 4
- Points
- 60
ISK
- Destroyed
- 5.68B
- Lost
- 772.0M
- Balance
- +4.91B
- ISK Efficiency
- 88%
Solo
- Solo Kills
- 2
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt3.9M
Damage Ratio · 96%
Damage Taken145.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Engineering 5 - to max the power core.
Electronics 5 - to max the CPU.
Energy Management 5 - to max the capacitor capacity.
Energy Systems Operation 5 - to max the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To max hull strength.
Shield Management 5 - to max shield capacity.
Shield Operation 5 - to max the rate at which the shield recharges.
Hull Upgrade 5 - To max armor strength.
Repair Systems 5 - To be able to operate the best armor and hull repair modules.
Electronics 5 - to max the CPU.
Energy Management 5 - to max the capacitor capacity.
Energy Systems Operation 5 - to max the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To max hull strength.
Shield Management 5 - to max shield capacity.
Shield Operation 5 - to max the rate at which the shield recharges.
Hull Upgrade 5 - To max armor strength.
Repair Systems 5 - To be able to operate the best armor and hull repair modules.