- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- -0.50
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 60
- Losses
- 29
- Efficiency
- 67%
- Danger Ratio
- 100%
ISK
- Destroyed
- 5.68B
- Lost
- 772.0M
- ISK Efficiency
- 88%
- Balance
- +4.91B
Solo
- Solo Kills
- 2
- Solo Ratio
- 3%
- Final Blows
- 4
- Points
- 60
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt3.9M
Damage Taken145.8K
Damage Ratio96%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
In-game bio
Engineering 5 - to max the power core.
Electronics 5 - to max the CPU.
Energy Management 5 - to max the capacitor capacity.
Energy Systems Operation 5 - to max the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To max hull strength.
Shield Management 5 - to max shield capacity.
Shield Operation 5 - to max the rate at which the shield recharges.
Hull Upgrade 5 - To max armor strength.
Repair Systems 5 - To be able to operate the best armor and hull repair modules.
Electronics 5 - to max the CPU.
Energy Management 5 - to max the capacitor capacity.
Energy Systems Operation 5 - to max the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To max hull strength.
Shield Management 5 - to max shield capacity.
Shield Operation 5 - to max the rate at which the shield recharges.
Hull Upgrade 5 - To max armor strength.
Repair Systems 5 - To be able to operate the best armor and hull repair modules.