- Kills
- 282
- +0 in the last 90 days
- Losses
- 80
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 365.16B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 282
- Losses
- 80
- Danger Ratio
- 83%
- Final Blows
- 51
- Points
- 282
ISK
- Destroyed
- 365.16B
- Lost
- 6.01B
- Balance
- +359.14B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 20
- Solo Ratio
- 7%
- Avg Kills/Day
- —
Other
- NPC Losses
- 14
- NPC Loss Ratio
- 18%
- Activity
- Inactive
Damage Dealt7.9M
Damage Ratio · 93%
Damage Taken587.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Rules
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for backup
FACTION • THEY DEAL · YOU DEAL → OTHER
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Sleepers • all · all → all
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for backup
FACTION • THEY DEAL · YOU DEAL → OTHER
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Sleepers • all · all → all
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter