- Kills
- 6
- +0 in the last 90 days
- Losses
- 16
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 35%
- ISK destroyed
- 326.5M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 6
- Losses
- 16
- Danger Ratio
- 100%
- Final Blows
- 3
- Points
- 6
ISK
- Destroyed
- 326.5M
- Lost
- 606.8M
- Balance
- -280.2M
- ISK Efficiency
- 35%
Solo
- Solo Kills
- 1
- Solo Ratio
- 17%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.0K
Damage Ratio · 7%
Damage Taken50.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Pirate Weaknesses/Damage Caused:
Guristas: Kinetic then thermal damage.
Blood Raider: EM then thermal damage.
Sanshas Nation: EM then thermal damage.
Serpentis: Kinetic then thermal damage.
Angel Cartel: Explosive then Kinetic damage.
kill in this order ewar>cruisers>battleships>frigates>spiderdrones
Guristas: Kinetic then thermal damage.
Blood Raider: EM then thermal damage.
Sanshas Nation: EM then thermal damage.
Serpentis: Kinetic then thermal damage.
Angel Cartel: Explosive then Kinetic damage.
kill in this order ewar>cruisers>battleships>frigates>spiderdrones