- Kills
- 97
- +0 in the last 90 days
- Losses
- 47
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 88%
- ISK destroyed
- 27.84B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 97
- Losses
- 47
- Danger Ratio
- 98%
- Final Blows
- 16
- Points
- 97
ISK
- Destroyed
- 27.84B
- Lost
- 3.95B
- Balance
- +23.89B
- ISK Efficiency
- 88%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt2.5M
Damage Ratio · 92%
Damage Taken207.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Rules to live by:
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt, shoot it
4. Just because it breathes doesn't mean it should
5. If all is going well, its a ambush
6. If it's not moving shoot it anyway, it might move later
7. Overkill works, because there is no "overkill". Only a disproportionate application of force
Dan Hammond > lulu you make no sense and this is why I love you
Patrik Downey > hey you, keep you paws off lulu
Norsk? Join Norge.no
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt, shoot it
4. Just because it breathes doesn't mean it should
5. If all is going well, its a ambush
6. If it's not moving shoot it anyway, it might move later
7. Overkill works, because there is no "overkill". Only a disproportionate application of force
Dan Hammond > lulu you make no sense and this is why I love you
Patrik Downey > hey you, keep you paws off lulu
Norsk? Join Norge.no