- Kills
- 107
- +0 in the last 90 days
- Losses
- 163
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 44%
- ISK destroyed
- 3.89B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 107
- Losses
- 163
- Danger Ratio
- 79%
- Final Blows
- 44
- Points
- 107
ISK
- Destroyed
- 3.89B
- Lost
- 4.87B
- Balance
- -987.2M
- ISK Efficiency
- 44%
Solo
- Solo Kills
- 15
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 35
- NPC Loss Ratio
- 21%
- Activity
- Inactive
Damage Dealt106.4K
Damage Ratio · 21%
Damage Taken405.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Religion is like a penis. It's okay to have one, it's okay to be proud of it. But please don't wave it in public. And please, please don't shove it down my kids throat (or mine).
-Darth Ngoul
Most Important rules of EVE:
No shit talk win or lose
Don't fly what you can't lose
Don't trust anyone
Every contract in jita is a scam
FW GUIDE
GALLENTE vs CALDARI MAP
Static Gallente/Caldari MISSION AGENT SYSTEM MAP
NON-FACTION ANOMALY WIKI
Rules of combat:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
-Darth Ngoul
Most Important rules of EVE:
No shit talk win or lose
Don't fly what you can't lose
Don't trust anyone
Every contract in jita is a scam
FW GUIDE
GALLENTE vs CALDARI MAP
Static Gallente/Caldari MISSION AGENT SYSTEM MAP
NON-FACTION ANOMALY WIKI
Rules of combat:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.