- Kills
- 95
- +0 in the last 90 days
- Losses
- 82
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 56%
- ISK destroyed
- 20.28B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 95
- Losses
- 82
- Danger Ratio
- 93%
- Final Blows
- 30
- Points
- 95
ISK
- Destroyed
- 20.28B
- Lost
- 15.83B
- Balance
- +4.45B
- ISK Efficiency
- 56%
Solo
- Solo Kills
- 17
- Solo Ratio
- 18%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt10.0M
Damage Ratio · 93%
Damage Taken734.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Out here on the perimeter there are no stars, out here we are stoned, immaculate
THE ISK MUST FLOW!
1. (Faction) Burrow / Drone Collection (easiest)
2. (Faction) Hideaway / Drone Cluster
3. (Faction) Refuge / Drone Assembly
4. (Faction) Den / Drone Gathering
5. (Faction) Yard / Drone Surveillance
6. (Faction) Rally Point / Drone Menagerie
7. (Faction) Port / Drone Herd
8. (Faction) Hub / Drone Squad
9. (Faction) Haven / Drone Patrol
10. (Faction) Sanctum / Drone Horde (hardest)
Dark - reduces weapon ranges but enhances ship velocity.
Electrical - reduces EM resistance but enhances ship capacitor recharging.
Exotic - reduces kinetic resistance but enhances scan resolution.
Firestorm - reduces Thermal resistance but enhances ship armor strength.
Gamma - reduces explosive resistance but enhances ship shield strength.