- Kills
- 3
- +0 in the last 90 days
- Losses
- 9
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 88%
- ISK destroyed
- 178.1M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 9
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 3
ISK
- Destroyed
- 178.1M
- Lost
- 23.6M
- Balance
- +154.5M
- ISK Efficiency
- 88%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken19.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
And the list goes on: what about virtual sex as sex without sex, the Colin Powell doctrine of warfare with no casualties (on our side, of course) as warfare without warfare, the contemporary redefinition of politics as the art of expert administration as politics without politics, up to today's tolerant liberal multiculturalism as an experience of Other deprived of its Otherness (the idealized Other who dances fascinating dances and has an ecologically sound holistic approach to reality, while features like wife beating remain out of sight)? Virtual Reality simply generalizes this procedure of offering a product deprived of its substance: it provides reality itself deprived of its substance - in the same way decaffeinated coffee smells and tastes like the real coffee without being the real one, Virtual Reality is experienced as reality without being one. Is this not the attitude of today's hedonistic Last Man?