- Kills
- 17
- +0 in the last 90 days
- Losses
- 42
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 13%
- ISK destroyed
- 1.39B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 17
- Losses
- 42
- Danger Ratio
- 90%
- Final Blows
- 8
- Points
- 17
ISK
- Destroyed
- 1.39B
- Lost
- 9.56B
- Balance
- -8.17B
- ISK Efficiency
- 13%
Solo
- Solo Kills
- 5
- Solo Ratio
- 29%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt16.2K
Damage Ratio · 2%
Damage Taken748.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Faction Damage to Deal Latin Prefix Elite Commander
Angel Cartel Explosive Gist-- Arch Domination
Blood Raiders EM/Therm Corp-- Elder Dark
EoM Kinetic
Gurista Pirates Kinetic Pith-- Dire Dread
Mercenary Kinetic/Thermal
Mordu's Legion Kinetic/EM
Sansha's Nation EM/Therm Cent--- Loyal True
Serpentis Corp Kinetic/Therm Core-- Guardian Shadow
The Syndicate Kinetic/Therm
Thukker Tribe Explosive
Rogue Drones EM/Therm Alv-- Strain Sentient
-Easiest to Hardest Site- Hidden > Forsaken > Forlorn
1-Burrow 2-Hideaway 3-Refuge 4-Rally Point 5-Den 6-Yard 7-Port 8-Hub 9-Haven 10-Sanctum
Targeting systems: Minmatar - Ladar | Caldari - Gravimetric | Gallente - Magnetometric | Amarr - Radar
* Module Stacking penality *
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
*Target prioritization - Abyssals*
Neuts - Starving, Nullcharge, Sentinel, Dissipator
Webs/scrams - Tangling, Entangler, Warden, Upholder (webs) Anchoring, Nullwarp, Spearfisher (scrams
Remote Reps - Renewing, Fieldweaver, Plateweaver, Preserver
Target Painters - Harrowing, Illuminator, Spotlighter, Deepwatcher
Weapon Disruption - Ghosting, Fogcaster, Confuser
Sensor dampening - Blinding, Obfuscator, Gazedimmer
*fillaments and damage:
exotic = scourge/vespas
Firestorm= inferno/hammers
electric = mjolinir/infiltrators
gamma = nova/valkyries
dark = explosive overall, thermal for overminds
*Concord response time:
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds.
C1 - H121 P060 Q317 V301 Y790 Z647 Z971 E004
C2 - C125 D364 D382 G024 I182 N766 R943 L005
C3 - C247 L477 M267 N968 O477 O883 X702
C4 - E175 M609 O128 T405 X877 Y683 Z457
C5 - H296 H900 L614 M555 N062 N432 N770 V911
C6 - A982 B041 R474 S804 U319 U574 V753 W237
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
K162
Angel Cartel Explosive Gist-- Arch Domination
Blood Raiders EM/Therm Corp-- Elder Dark
EoM Kinetic
Gurista Pirates Kinetic Pith-- Dire Dread
Mercenary Kinetic/Thermal
Mordu's Legion Kinetic/EM
Sansha's Nation EM/Therm Cent--- Loyal True
Serpentis Corp Kinetic/Therm Core-- Guardian Shadow
The Syndicate Kinetic/Therm
Thukker Tribe Explosive
Rogue Drones EM/Therm Alv-- Strain Sentient
-Easiest to Hardest Site- Hidden > Forsaken > Forlorn
1-Burrow 2-Hideaway 3-Refuge 4-Rally Point 5-Den 6-Yard 7-Port 8-Hub 9-Haven 10-Sanctum
Targeting systems: Minmatar - Ladar | Caldari - Gravimetric | Gallente - Magnetometric | Amarr - Radar
* Module Stacking penality *
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
*Target prioritization - Abyssals*
Neuts - Starving, Nullcharge, Sentinel, Dissipator
Webs/scrams - Tangling, Entangler, Warden, Upholder (webs) Anchoring, Nullwarp, Spearfisher (scrams
Remote Reps - Renewing, Fieldweaver, Plateweaver, Preserver
Target Painters - Harrowing, Illuminator, Spotlighter, Deepwatcher
Weapon Disruption - Ghosting, Fogcaster, Confuser
Sensor dampening - Blinding, Obfuscator, Gazedimmer
*fillaments and damage:
exotic = scourge/vespas
Firestorm= inferno/hammers
electric = mjolinir/infiltrators
gamma = nova/valkyries
dark = explosive overall, thermal for overminds
*Concord response time:
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds.
C1 - H121 P060 Q317 V301 Y790 Z647 Z971 E004
C2 - C125 D364 D382 G024 I182 N766 R943 L005
C3 - C247 L477 M267 N968 O477 O883 X702
C4 - E175 M609 O128 T405 X877 Y683 Z457
C5 - H296 H900 L614 M555 N062 N432 N770 V911
C6 - A982 B041 R474 S804 U319 U574 V753 W237
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
K162