- Kills
- 2
- +0 in the last 90 days
- Losses
- 39
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 671.4M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 39
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 2
ISK
- Destroyed
- 671.4M
- Lost
- 24.44B
- Balance
- -23.77B
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt249
Damage Ratio · 0%
Damage Taken820.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage to deal:
Gurista (Caldari) - Kinetic/Thermal
Angel (Minmatar) - Explosive/Kinetic
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Khanid (Amarr) - Thermal
Mordus (Caldari) - Kinetic
Drones:
EM: Acolyte / Infiltrator / Praetor
THER: Hobgoblin / Hammehead / Ogre
KIN: Hornet / Vespa / Wasp
EXP: Warrior / Valkrie / Beserker
Damage To Resist:
-Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Th
-Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Th
-Guristas - 2% EM, 1% Exp 79% Kin, 18% Th
-Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Th
-Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Th
-Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Th
-Amarr - 47% EM, 4% Exp, 7% Kin, 42% Th
-Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
-Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
-Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
-Mercenaries - All
Level 1 = (Faction name) + Anomaly Class
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class
Class 1 = (Faction) Hideaway/Drone Cluster
Class 2 = (Faction) Burrow/Drone Collection
Class 3 = (Faction) Refuge/Drone Assembly
Class 4 = (Faction) Den/Drone Gathering
Class 5 = (Faction) Yard/Drone Surveillance
Class 6 = (Faction) Rally Point/Drone Menagerie
Class 7 = (Faction) Port/Drone Herd
Class 8 = (Faction) Hub/Drone Squad
Class 9 = (Faction) Haven/Drone Patrol
Class 10 = (Faction) Sanctum/Drone Horde
*** Stacking Penalities ***
1st mod: c(1) = 100,000000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
Gurista (Caldari) - Kinetic/Thermal
Angel (Minmatar) - Explosive/Kinetic
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Khanid (Amarr) - Thermal
Mordus (Caldari) - Kinetic
Drones:
EM: Acolyte / Infiltrator / Praetor
THER: Hobgoblin / Hammehead / Ogre
KIN: Hornet / Vespa / Wasp
EXP: Warrior / Valkrie / Beserker
Damage To Resist:
-Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Th
-Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Th
-Guristas - 2% EM, 1% Exp 79% Kin, 18% Th
-Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Th
-Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Th
-Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Th
-Amarr - 47% EM, 4% Exp, 7% Kin, 42% Th
-Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
-Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
-Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
-Mercenaries - All
Level 1 = (Faction name) + Anomaly Class
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class
Class 1 = (Faction) Hideaway/Drone Cluster
Class 2 = (Faction) Burrow/Drone Collection
Class 3 = (Faction) Refuge/Drone Assembly
Class 4 = (Faction) Den/Drone Gathering
Class 5 = (Faction) Yard/Drone Surveillance
Class 6 = (Faction) Rally Point/Drone Menagerie
Class 7 = (Faction) Port/Drone Herd
Class 8 = (Faction) Hub/Drone Squad
Class 9 = (Faction) Haven/Drone Patrol
Class 10 = (Faction) Sanctum/Drone Horde
*** Stacking Penalities ***
1st mod: c(1) = 100,000000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness