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Gotath Ripslinger4.90
Pilot

Gotath Ripslinger

GallenteGallente
Killboard
Kills
2
+0 in the last 90 days
Losses
39
+0 in the last 90 days
5%
Efficiency
ISK Efficiency 3%
ISK destroyed
671.4M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
2
Losses
39
Danger Ratio
100%
Final Blows
1
Points
2

ISK

Destroyed
671.4M
Lost
24.44B
Balance
-23.77B
ISK Efficiency
3%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt249
Damage Ratio · 0%
Damage Taken820.2K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage to deal:
Gurista (Caldari) - Kinetic/Thermal
Angel (Minmatar) - Explosive/Kinetic
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Khanid (Amarr) - Thermal
Mordus (Caldari) - Kinetic

Drones:
EM: Acolyte / Infiltrator / Praetor
THER: Hobgoblin / Hammehead / Ogre
KIN: Hornet / Vespa / Wasp
EXP: Warrior / Valkrie / Beserker

Damage To Resist:
-Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Th
-Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Th
-Guristas - 2% EM, 1% Exp 79% Kin, 18% Th
-Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Th
-Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Th
-Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Th
-Amarr - 47% EM, 4% Exp, 7% Kin, 42% Th
-Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
-Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
-Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
-Mercenaries - All


Level 1 = (Faction name) + Anomaly Class
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class

Class 1 = (Faction) Hideaway/Drone Cluster
Class 2 = (Faction) Burrow/Drone Collection
Class 3 = (Faction) Refuge/Drone Assembly
Class 4 = (Faction) Den/Drone Gathering
Class 5 = (Faction) Yard/Drone Surveillance
Class 6 = (Faction) Rally Point/Drone Menagerie
Class 7 = (Faction) Port/Drone Herd
Class 8 = (Faction) Hub/Drone Squad
Class 9 = (Faction) Haven/Drone Patrol
Class 10 = (Faction) Sanctum/Drone Horde

*** Stacking Penalities ***
1st mod: c(1) = 100,000000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness