- Kills
- 81
- +0 in the last 90 days
- Losses
- 224
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 330.05B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 81
- Losses
- 224
- Danger Ratio
- 85%
- Final Blows
- 15
- Points
- 81
ISK
- Destroyed
- 330.05B
- Lost
- 7.95B
- Balance
- +322.10B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 10
- Solo Ratio
- 12%
- Avg Kills/Day
- —
Other
- NPC Losses
- 33
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt277.7K
Damage Ratio · 15%
Damage Taken1.6M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Enthusiasm is more important than experience or wealth. The sandbox can be fun if you manage to forget for one second about optimal ISK-per-hour and just go out there and do something crazy that you do not fully understand and can't predict. You might lose your ship. You might double your net worth. You might bring down an expensive Legion with a fleet of frigates, or get picked apart by a cleverly kiting Drake. But you've had an amazing experience with good friends.
Forget ISK for a moment. It's a fictitious currency in a digital universe. What's your fun-per-hour rating? - Matias Otero
Forget ISK for a moment. It's a fictitious currency in a digital universe. What's your fun-per-hour rating? - Matias Otero