- Kills
- 6
- +0 in the last 90 days
- Losses
- 9
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 293.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 6
- Losses
- 9
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 6
ISK
- Destroyed
- 293.3M
- Lost
- 9.6M
- Balance
- +283.7M
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt218
Damage Ratio · 1%
Damage Taken15.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Main damage types used against these rats:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
Dark - reduces weapon ranges but enhances ship velocity.
Electrical - reduces EM resistance but enhances ship capacitor recharging.
Exotic - reduces kinetic resistance but enhances scan resolution.
Firestorm - reduces Thermal resistance but enhances ship armor strength.
Gamma - reduces explosive resistance but enhances ship shield strength.
-Easiest to Hardest-
Calm > Agitated > Fierce > Raging > Chaotic
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Main damage types used against these rats:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
Dark - reduces weapon ranges but enhances ship velocity.
Electrical - reduces EM resistance but enhances ship capacitor recharging.
Exotic - reduces kinetic resistance but enhances scan resolution.
Firestorm - reduces Thermal resistance but enhances ship armor strength.
Gamma - reduces explosive resistance but enhances ship shield strength.
-Easiest to Hardest-
Calm > Agitated > Fierce > Raging > Chaotic