- Kills
- 220
- +0 in the last 90 days
- Losses
- 179
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 469.74B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 220
- Losses
- 179
- Danger Ratio
- 78%
- Final Blows
- 10
- Points
- 220
ISK
- Destroyed
- 469.74B
- Lost
- 14.35B
- Balance
- +455.39B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 7
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 39
- NPC Loss Ratio
- 22%
- Activity
- Inactive
Damage Dealt6.9M
Damage Ratio · 74%
Damage Taken2.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Expl
Mercenary - Kinetic, EM, Thermal & Expl
Drone sentry range:
EM : Acolyte Infiltrator Praetor Curator 35+20 KM
TH : Hobgoblin Hammerhead Ogre Garde 20+10 km
EX : Warrior Valkyrie Berserker Bouncer 58+35 km
KIN : Hornet Vespa Wasp Warden 50+25 km
Main damage type to shoot at the enemy:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Expl / Thermal
Minmatar Fleet - Thermal / Expl
Amarr Navy - EM / Thermal
Mercenaries Comander/Over Lord - Kinetic / Thermal
Mercenaries Wingman Some Named - Expl / EM
Angels/Gist - All types of damage
Blood raiders/Corpus - EM / Thermal
Guristas/Pith - Kinetic / Thermal
Sanshas/Centurian - EM / Thermal
Serpentis/Core - Kinetic / Thermal
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Expl
Mercenary - Kinetic, EM, Thermal & Expl
Drone sentry range:
EM : Acolyte Infiltrator Praetor Curator 35+20 KM
TH : Hobgoblin Hammerhead Ogre Garde 20+10 km
EX : Warrior Valkyrie Berserker Bouncer 58+35 km
KIN : Hornet Vespa Wasp Warden 50+25 km
Main damage type to shoot at the enemy:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Expl / Thermal
Minmatar Fleet - Thermal / Expl
Amarr Navy - EM / Thermal
Mercenaries Comander/Over Lord - Kinetic / Thermal
Mercenaries Wingman Some Named - Expl / EM
Angels/Gist - All types of damage
Blood raiders/Corpus - EM / Thermal
Guristas/Pith - Kinetic / Thermal
Sanshas/Centurian - EM / Thermal
Serpentis/Core - Kinetic / Thermal