- Kills
- 57
- +19 in the last 90 days
- Losses
- 119
- +20 in the last 90 days
- Efficiency
- ISK Efficiency 25%
- ISK destroyed
- 2.54B
- +251.1M in the last 90 days
- Activity
- Medium
- 0.2 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 57
- Losses
- 119
- Danger Ratio
- 91%
- Final Blows
- 36
- Points
- 109
ISK
- Destroyed
- 2.54B
- Lost
- 7.51B
- Balance
- -4.97B
- ISK Efficiency
- 25%
Solo
- Solo Kills
- 15
- Solo Ratio
- 26%
- Avg Kills/Day
- —
Other
- NPC Losses
- 11
- NPC Loss Ratio
- 9%
- Activity
- Medium
Damage Dealt5.1M
Damage Ratio · 83%
Damage Taken1.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Oxoath Madullier was never good at leaving things alone.
Growing up within the Gallente Federation, he developed an insatiable curiosity for the world around him. Machines, ships, planets, industry, if something worked, Oxoath wanted to know how. If something didn't make sense, he wanted to find the answer. His curiosity often led him into trouble, but it also taught him that the greatest discoveries were usually found by those willing to look beyond the obvious.
For Oxoath, becoming a capsuleer was never about fame, power, or conquest. It was about freedom.
The life of an ordinary man was bound by distance, time, and mortality. The capsule offered him something different: the ability to travel beyond familiar space, take risks, and return from places no ordinary human could survive.
Finally, the unknown was no longer something he had to wonder about.
He could explore it himself.
As a capsuleer, Oxoath found his place as an industrialist and explorer. Mining became more than extracting ore, it became a way to understand the resources that built New Eden. Planetary Industry fascinated him for the same reason. He enjoyed tracing the journey from raw planetary materials to finished products, constantly experimenting and learning how to make things more efficient.
But industry is only half of Oxoath.
The other half is the thrill.
An unexplored anomaly, an unfamiliar wormhole, a forgotten structure, or a dangerous combat site can be enough to draw him away from the safety of his operation. He knows better than most that curiosity can get a capsuleer killed, but that has never stopped him from asking the question:
“What's over there?”
Eventually, Oxoath found a home among The Casting Crew, surrounded by capsuleers who shared his desire to build, explore, and experience everything New Eden has to offer.
He has no ambition to rule an empire or become a legend.
He simply wants to keep learning.
Every asteroid, planet, wormhole, and abandoned structure is another piece of the universe waiting to be understood.
And if discovering the answer means venturing somewhere dangerous?
Growing up within the Gallente Federation, he developed an insatiable curiosity for the world around him. Machines, ships, planets, industry, if something worked, Oxoath wanted to know how. If something didn't make sense, he wanted to find the answer. His curiosity often led him into trouble, but it also taught him that the greatest discoveries were usually found by those willing to look beyond the obvious.
For Oxoath, becoming a capsuleer was never about fame, power, or conquest. It was about freedom.
The life of an ordinary man was bound by distance, time, and mortality. The capsule offered him something different: the ability to travel beyond familiar space, take risks, and return from places no ordinary human could survive.
Finally, the unknown was no longer something he had to wonder about.
He could explore it himself.
As a capsuleer, Oxoath found his place as an industrialist and explorer. Mining became more than extracting ore, it became a way to understand the resources that built New Eden. Planetary Industry fascinated him for the same reason. He enjoyed tracing the journey from raw planetary materials to finished products, constantly experimenting and learning how to make things more efficient.
But industry is only half of Oxoath.
The other half is the thrill.
An unexplored anomaly, an unfamiliar wormhole, a forgotten structure, or a dangerous combat site can be enough to draw him away from the safety of his operation. He knows better than most that curiosity can get a capsuleer killed, but that has never stopped him from asking the question:
“What's over there?”
Eventually, Oxoath found a home among The Casting Crew, surrounded by capsuleers who shared his desire to build, explore, and experience everything New Eden has to offer.
He has no ambition to rule an empire or become a legend.
He simply wants to keep learning.
Every asteroid, planet, wormhole, and abandoned structure is another piece of the universe waiting to be understood.
And if discovering the answer means venturing somewhere dangerous?