- Kills
- 73
- +0 in the last 90 days
- Losses
- 87
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 27%
- ISK destroyed
- 8.42B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 73
- Losses
- 87
- Danger Ratio
- 91%
- Final Blows
- 61
- Points
- 73
ISK
- Destroyed
- 8.42B
- Lost
- 22.70B
- Balance
- -14.28B
- ISK Efficiency
- 27%
Solo
- Solo Kills
- 47
- Solo Ratio
- 64%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt1.4M
Damage Ratio · 61%
Damage Taken899.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"Sticking feathers up your butt does not make you a chicken."
- Chuck Palahniuk
------------------------------------------------------------------------------------------------------------------------------------------------
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Sleepers • all · all → all
Rogue Drones • 1 & 2 Level · 3 & 4 Level
Both Deal • EM/THER · EX/KIN
-
EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton
THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma
KIN: Hornet/Vespa/Wasp — Scourge — titanium, llead
EXP: Warrior/Valkyrie/Berserker — Nova — fusion
Uranium: all but EM
Stacking Penalties:
1st mod: 100.0% effectiveness
2nd mod: 86.9% effectiveness
3rd mod: 57.1% effectiveness
4th mod: 28.3% effectiveness
5th mod: 10.6% effectiveness
6th mod: 3.0% effectiveness
Security status:
< -2.0 not in 1.0's
< -2.5 not in 0.9's
< -3.0 not in 0.8's
< -3.5 not in 0.7's
< -4.0 not in 0.6's
< -4.5 not in 0.5
Wormhole class
c1 = blue green
c2 = blue
c3 = grey
c4 = orange
c5 = black with some red
c6 = black and red
*** Targeting systems ***
Minmatar - Ladar
Caldari- Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Weaknesses ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Kinetic & Thermal
Blood - Thermal
Sansha - Thermal
Angel - Explosive