- Created on
- …
- Next Birthday
- …
- Security Status
- 0.40
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Efficiency
- 0%
- Danger Ratio
- 0%
ISK
- Destroyed
- 0
- Lost
- 0
- ISK Efficiency
- 0%
- Balance
- +0
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
The Underpants GnomesSince Tuesday, 15 September 20150 Kills0 Losses
Sebiestor TribeSince Tuesday, 15 September 20150 Kills0 Losses
The GnomadsSince Saturday, 8 August 20150 Kills0 Losses
Sebiestor TribeSince Saturday, 25 July 20150 Kills0 Losses
Augmented Green House InitiativeSince Sunday, 19 April 20150 Kills0 Losses
Sebiestor TribeSince Sunday, 19 April 20150 Kills0 Losses
The Firefly CorporationSince Sunday, 12 April 20150 Kills0 Losses
Sebiestor TribeSince Sunday, 30 December 20120 Kills0 Losses
Interplanetary Trade UnionSince Thursday, 27 December 20120 Kills0 Losses
Sebiestor TribeSince Friday, 10 February 20120 Kills0 Losses
Guerrilla Warfare SquadSince Wednesday, 25 January 20120 Kills0 Losses
Sebiestor TribeSince Wednesday, 25 January 20120 Kills0 Losses
No Pulse HoldingsSince Wednesday, 31 August 20110 Kills0 Losses
Sebiestor TribeSince Wednesday, 31 August 20110 Kills0 Losses
The Underpants GnomesSince Friday, 7 August 20090 Kills0 Losses
Sebiestor TribeSince Friday, 7 August 20090 Kills0 Losses
The Underpants GnomesSince Wednesday, 1 July 20090 Kills0 Losses
Sebiestor TribeSince Thursday, 18 June 20090 Kills0 Losses
The Underpants GnomesSince Sunday, 26 April 20090 Kills0 Losses
Sebiestor TribeSince Wednesday, 22 April 20090 Kills0 Losses
Raiders of the Las DarkSince Sunday, 19 April 20090 Kills0 Losses
Sebiestor TribeSince Thursday, 9 April 20090 Kills0 Losses
Takmahl TechnologiesSince Tuesday, 7 April 20090 Kills0 Losses
The Underpants GnomesSince Wednesday, 26 November 20080 Kills0 Losses
Sebiestor TribeSince Tuesday, 25 November 20080 Kills0 Losses
The Underpants GnomesSince Saturday, 30 August 20080 Kills0 Losses
Sebiestor TribeSince Tuesday, 18 March 20080 Kills0 Losses
Universal Production SyndicateSince Wednesday, 31 October 20070 Kills0 Losses
Sebiestor TribeSince Wednesday, 5 September 20070 Kills0 Losses
New ZionSince Thursday, 23 August 20070 Kills0 Losses
Sebiestor TribeSince Thursday, 23 August 20070 Kills0 Losses
New ZionSince Monday, 21 May 20070 Kills0 Losses
Pator Tech SchoolSince Monday, 5 February 20070 Kills0 Losses
In-game bio
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
Main Damage type to shoot at the enemy:
Guristas - Kinetic Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Caldari - Thermal & Kinetic
Republic - Thermal
Rules of EVE
0. Don't fly anything you can't afford to lose.
1. Overkill works.
2. If your attack is going really well, it's an ambush.
3. Never draw fire -- it irritates everyone around you
4. Teamwork is essential -- it gives the enemy others to shoot at.
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
Main Damage type to shoot at the enemy:
Guristas - Kinetic Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Caldari - Thermal & Kinetic
Republic - Thermal
Rules of EVE
0. Don't fly anything you can't afford to lose.
1. Overkill works.
2. If your attack is going really well, it's an ambush.
3. Never draw fire -- it irritates everyone around you
4. Teamwork is essential -- it gives the enemy others to shoot at.