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CorporationActive

[B.GRI] Bluegriffin

2 membersTax 3%Founded in 2012
CEONozvillIndependent
Killboard
Kills
690
+0 in the last 90 days
Losses
157
+0 in the last 90 days
81%
Efficiency
ISK Efficiency 90%
ISK destroyed
95.27B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
690
Losses
157
Danger Ratio
98%
Final Blows
367
Points
690

ISK

Destroyed
95.27B
Lost
10.04B
Balance
+85.23B
ISK Efficiency
90%

Solo

Solo Kills
280
Solo Ratio
41%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
2%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Join us,

New Players Welcome (new or mature pilots)
High Sec Based
All Professions
Mature Freindly Enviroment

CONVO
Dunevill or join channel "B.Grinf"


Skills useful for all ships

Very high priority - should be trained to a minimum of level IV.
1.Electronics (fit more stuff)
2.Engineering (fit more stuff)
3.Energy Management (more capacitor)
4.Energy Systems Operation (cap regenerates quicker)
5.Shield Management (more shields - harder to kill*)
6.Shield Operations (regenerate shield quicker*)
7.Repair Systems (repair armour more efficiently*)

8.Mechanic (more structure - harder to kill)
9.Hull Upgrades (fit better armor - harder to kill)
10.Navigation (fly faster)
11.Evasive Maneuvering (turn quicker)
12.Warp Drive Ops (warp farther)
13.Spaceship Command (turn quicker)
* you should train shield skills if you are Caldari. Gallente or Amarr use armour-tanking, and should train Repair Systems.

Skills useful for combat ships.
High priority - train to at least III:

Drones
Drones (use drones)
Scout Drone Ops (use combat drones)
Drone support skills
Electronics
Long Range Targeting (target farther)
Signature Analysis (target quicker)
Targeting (target more ships)
Engineering
Energy Grid Upgrades (use PDS, RCU)
Gunnery and/or Missile Launcher Ops (depends on race)
Gunnery/Missile Launcher Ops (see above)
All Support Gunnery/Missile skills (as above)
Weapons Upgrades (fit more stuff)
Advanced Weapons Upgrades (fit more stuff)
Mechanic
Repair Systems (even if you shield-tank, this lets you use repairers, then don't have to pay to repair)
Navigation
Acceleration Control (go faster w/AB/MWD)
Afterburner (go faster)
Fuel Conservation (use less cap)
High Speed Maneuvering (use MWDs)