- Kills
- 3
- +0 in the last 90 days
- Losses
- 32
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 14%
- ISK destroyed
- 87.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 32
- Danger Ratio
- 72%
- Final Blows
- 3
- Points
- 3
ISK
- Destroyed
- 87.0M
- Lost
- 544.7M
- Balance
- -457.7M
- ISK Efficiency
- 14%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 28%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
A shoal, sandbar (or just bar in context), sandbank or gravelbar is a somewhat linear landform within or extending into a body of water, typically composed of sand, silt or small pebbles. A spit or sandspit is a type of shoal. Shoals are characteristically long and narrow (linear) and develop where a stream or ocean current promotes deposition of granular material, resulting in localized shallowing (shoaling) of the water. Shoals can appear in the sea, in a lake, or in a river. Alternatively a bar may separate a lake from the sea, as in the case of an ayre. They are typically composed of sand, although could be of any granular matter that the moving water has access to and is capable of shifting around (for example, soil, silt, gravel, cobble, shingle, or even boulders). The grain size of the material comprising a bar is related to the size of the waves or the strength of the currents moving the material, but the availability of material to be worked by waves and currents is also important.