CorporationActive
[LUKCO] Almost Lucky Construction Company
1 membersTax 1%Founded in 2016
- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Luck isn't a divine reward, granted to those worthy few who are in greatest need of it; it is born from ingenuity, forged from vast resources, and consumed by sociopaths.
Sociopath
[soh-see-uh-path, soh-shee-]
noun, Psychiatry.
1.
a person with a psychopathic personality whose behavior is antisocial, often criminal, and who lacks a sense of moral responsibility or social conscience.
Typically defined by:
> A lack of shame
> Constant lying, manipulation, or attempts at isolation
> Ability to remain calm, even in extreme circumstances
> Charm, intelligence, huge ego, and immaturity
> Uncalled for violent behavior
2.
LUKco.
Sociopath
[soh-see-uh-path, soh-shee-]
noun, Psychiatry.
1.
a person with a psychopathic personality whose behavior is antisocial, often criminal, and who lacks a sense of moral responsibility or social conscience.
Typically defined by:
> A lack of shame
> Constant lying, manipulation, or attempts at isolation
> Ability to remain calm, even in extreme circumstances
> Charm, intelligence, huge ego, and immaturity
> Uncalled for violent behavior
2.
LUKco.