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CorporationActive

[MCND.] Marshall Carter and Dark Ltd.

2 membersTax 0%Founded in 2017
CEOEnder MorganIndependent
Killboard
Kills
0
+0 in the last 90 days
Losses
1
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
1
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
729.0M
Balance
-729.0M
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Jita I Amarr I Dodixie

Public Relations:
MC&D Client Chat

Why do rich people care about making money?

The poor, certainly, need to care about doing so. When one's resources are only enough to scrape by, money is all that matters. It is important for the middle class as well. Looking after their spouses, their children; there is a culture of dependence that weights them down.

The rich want to make money because they can always become richer. There is always another echelon of wealth to rise above, some degree of opulence that is beyond their grasp. They drive to even further heights, seeking to slake their thirst for coin. They care about making money simply because they can. To do so, the rich exploit people far below them on the social ladder, the poorest of the poor. To the oil magnate, to the harsh dictator, to the kings and queens and lords and ladies, the common people are specks of dirt.

To Marshall, Carter and Dark, the rich are unto ants.

People, regardless of social standing, are all the same. The poor may spend their savings on worthless yet treasured trinkets, sold by the middle class. The salaryman may splurge on a pretty ring for his wife, the profits of which go into the pockets of a wealthy mining boss. In the same way, the gullible rich will burn millions of dollars on a single impossible object. Everyone is willing to waste their precious, precious money on something out of the ordinary.

But value is artificial. The poor spend their pennies on mass-produced china, convinced that it has some worth to it. The rich convince the middle class that diamonds are rare and valuable, despite the stones being retrieved in Africa by the billion. Marshall, Carter and Dark convince the rich that the impossible is invaluable, while any anartist on a street can twist a die into a hypercube.

The methodology of such a scheme is quite simple, but the critical step is to gain a market monopoly. If you are the only seller in town, you can set the price at any level you desire, so long as you can drum up demand.

There is no need to move pieces when you can move the board. When you can end the match at any time, there's only one reason to continue.

It's all about playing the game.