CorporationActiveWar eligible
[DRD2] Relapse Anonymous
21 membersTax 10%Founded in 2023
- Kills
- 3,356
- +628 in the last 90 days
- Losses
- 811
- +11 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 3.32T
- +615.01B in the last 90 days
- Activity
- Very High
- 7 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3,356
- Losses
- 811
- Danger Ratio
- 88%
- Final Blows
- 572
- Points
- 2,283
ISK
- Destroyed
- 3.32T
- Lost
- 106.91B
- Balance
- +3.21T
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 159
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 99
- NPC Loss Ratio
- 12%
- Activity
- Very High
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
This and associated concepts have been the subject of considerable research, debate, and discussion among experts in several disciplines and has generated controversy within the medical, scientific, and gaming communities.
Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests without regard for the negative consequences.
As defined by the ICD-11, the main criterion for this disorder is a lack of self control over gaming.
CEO: Okay Three
The views and statements of Kenny Rodgers are his own and do not reflect those of Relapse Anonymous, despite how much he wishes they did.
This and associated concepts have been the subject of considerable research, debate, and discussion among experts in several disciplines and has generated controversy within the medical, scientific, and gaming communities.
Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests without regard for the negative consequences.
As defined by the ICD-11, the main criterion for this disorder is a lack of self control over gaming.
CEO: Okay Three
The views and statements of Kenny Rodgers are his own and do not reflect those of Relapse Anonymous, despite how much he wishes they did.