- Founded on
- …
- Members
- 21
- Tax rate
- 10%
- War eligible
- Yes
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3,210
- Losses
- 805
- Efficiency
- 80%
- Danger Ratio
- 88%
ISK
- Destroyed
- 3.09T
- Lost
- 105.95B
- ISK Efficiency
- 97%
- Balance
- +2.98T
Solo
- Solo Kills
- 158
- Solo Ratio
- 5%
- Final Blows
- 558
- Points
- 2,270
Other
- NPC Losses
- 95
- NPC Loss Ratio
- 12%
- Avg Kills/Day
- —
- Activity
- Very High
Activity
What the corporation flies and where it fights
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Alliance history
Corporations flown for, most recent first
Description
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
This and associated concepts have been the subject of considerable research, debate, and discussion among experts in several disciplines and has generated controversy within the medical, scientific, and gaming communities.
Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests without regard for the negative consequences.
As defined by the ICD-11, the main criterion for this disorder is a lack of self control over gaming.
CEO:Okay Three
The views and statements ofKenny Rodgers are his own and do not reflect those of Relapse Anonymous, despite how much he wishes they did.
This and associated concepts have been the subject of considerable research, debate, and discussion among experts in several disciplines and has generated controversy within the medical, scientific, and gaming communities.
Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests without regard for the negative consequences.
As defined by the ICD-11, the main criterion for this disorder is a lack of self control over gaming.
CEO:
The views and statements of