- Kill
- 1055
- +19 negli ultimi 90 giorni
- Perdite
- 301
- +7 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 89%
- ISK distrutti
- 519.13B
- +9.49B negli ultimi 90 giorni
- Attività
- Media
- 0,2 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1055
- Perdite
- 301
- Indice di pericolo
- 90%
- Colpi finali
- 428
- Punti
- 1047
ISK
- Distrutti
- 519.13B
- Persi
- 63.68B
- Bilancio
- +455.45B
- Efficienza ISK
- 89%
Solo
- Kill in solo
- 196
- Percentuale solo
- 19%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 31
- Quota perdite NPC
- 10%
- Attività
- Media
Danni inflitti92.3M
Rapporto danni · 96%
Danni subiti3.7M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Stealth has many forms.
Camoflage, Misdirection, Obfuscation, Decoys, Traps.
All of them rely on the enemy being too complacent to monitor their surroundings.
70% of people fall for this. And because these fools don't think they should have to cover their backs as well as their fronts, these forms of combat tend to be nerfed quickly after release.
-From the victim's point of view they died either instantly, or very slowly but unable to act once caught in the trap. It is because of this aspect that the vocal minority scream for this form of combat to be nerfed.
-From the Aggressor's point of view however the combat started long before the victim was aware, carefully guiding the victim to the point of execution or simply evading line of sight. Putting in the time and the patience for the guaranteed kill.
Camoflage, Misdirection, Obfuscation, Decoys, Traps.
All of them rely on the enemy being too complacent to monitor their surroundings.
70% of people fall for this. And because these fools don't think they should have to cover their backs as well as their fronts, these forms of combat tend to be nerfed quickly after release.
-From the victim's point of view they died either instantly, or very slowly but unable to act once caught in the trap. It is because of this aspect that the vocal minority scream for this form of combat to be nerfed.
-From the Aggressor's point of view however the combat started long before the victim was aware, carefully guiding the victim to the point of execution or simply evading line of sight. Putting in the time and the patience for the guaranteed kill.