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Kills
1,055
+19 in the last 90 days
Losses
301
+7 in the last 90 days
78%
Efficiency
ISK Efficiency 89%
ISK destroyed
519.13B
+9.49B in the last 90 days
Activity
Medium
0.2 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1,055
Losses
301
Danger Ratio
90%
Final Blows
428
Points
1,047

ISK

Destroyed
519.13B
Lost
63.68B
Balance
+455.45B
ISK Efficiency
89%

Solo

Solo Kills
196
Solo Ratio
19%
Avg Kills/Day
—

Other

NPC Losses
31
NPC Loss Ratio
10%
Activity
Medium
Damage Dealt92.3M
Damage Ratio · 96%
Damage Taken3.7M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Stealth has many forms.
Camoflage, Misdirection, Obfuscation, Decoys, Traps.

All of them rely on the enemy being too complacent to monitor their surroundings.
70% of people fall for this. And because these fools don't think they should have to cover their backs as well as their fronts, these forms of combat tend to be nerfed quickly after release.

-From the victim's point of view they died either instantly, or very slowly but unable to act once caught in the trap. It is because of this aspect that the vocal minority scream for this form of combat to be nerfed.

-From the Aggressor's point of view however the combat started long before the victim was aware, carefully guiding the victim to the point of execution or simply evading line of sight. Putting in the time and the patience for the guaranteed kill.