- Kills
- 1,055
- +19 in the last 90 days
- Losses
- 301
- +7 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 519.13B
- +9.49B in the last 90 days
- Activity
- Medium
- 0.2 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,055
- Losses
- 301
- Danger Ratio
- 90%
- Final Blows
- 428
- Points
- 1,047
ISK
- Destroyed
- 519.13B
- Lost
- 63.68B
- Balance
- +455.45B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 196
- Solo Ratio
- 19%
- Avg Kills/Day
- —
Other
- NPC Losses
- 31
- NPC Loss Ratio
- 10%
- Activity
- Medium
Damage Dealt92.3M
Damage Ratio · 96%
Damage Taken3.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Stealth has many forms.
Camoflage, Misdirection, Obfuscation, Decoys, Traps.
All of them rely on the enemy being too complacent to monitor their surroundings.
70% of people fall for this. And because these fools don't think they should have to cover their backs as well as their fronts, these forms of combat tend to be nerfed quickly after release.
-From the victim's point of view they died either instantly, or very slowly but unable to act once caught in the trap. It is because of this aspect that the vocal minority scream for this form of combat to be nerfed.
-From the Aggressor's point of view however the combat started long before the victim was aware, carefully guiding the victim to the point of execution or simply evading line of sight. Putting in the time and the patience for the guaranteed kill.
Camoflage, Misdirection, Obfuscation, Decoys, Traps.
All of them rely on the enemy being too complacent to monitor their surroundings.
70% of people fall for this. And because these fools don't think they should have to cover their backs as well as their fronts, these forms of combat tend to be nerfed quickly after release.
-From the victim's point of view they died either instantly, or very slowly but unable to act once caught in the trap. It is because of this aspect that the vocal minority scream for this form of combat to be nerfed.
-From the Aggressor's point of view however the combat started long before the victim was aware, carefully guiding the victim to the point of execution or simply evading line of sight. Putting in the time and the patience for the guaranteed kill.