- Kill
- 35
- +0 negli ultimi 90 giorni
- Perdite
- 36
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 54%
- ISK distrutti
- 6.65B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 35
- Perdite
- 36
- Indice di pericolo
- 89%
- Colpi finali
- 11
- Punti
- 35
ISK
- Distrutti
- 6.65B
- Persi
- 5.68B
- Bilancio
- +961.8M
- Efficienza ISK
- 54%
Solo
- Kill in solo
- 3
- Percentuale solo
- 9%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 4
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti42.2K
Rapporto danni · 19%
Danni subiti184.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
** Damage types **
NPC [Them] (You)
Angel [Kin/Exp] (Exp)
Amarr [Em/Ther] (Ther)
Blood [Em/Ther] (Em) proton s
Caldari [Kin/Ther] (Ther/Kin)
Gallente [Kin/Ther] (Ther)
Guristas [Kin/Ther] (Kin)
Khanid [Em/Ther] (Ther)
Minmatar [Ther/Exp] (Ther/Exp)
Mercenary [Em/Ther/Kin] (Ther)
Mordus [Kin/Ther] (Ther)
Sansha [Em/Ther] (Em) proton s
Serpentis [Kin/Ther] (Ther)
Drones [All] (Em) proton s
** Stacking penality **
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds.
** Security Status **
Security status of -2.0 or below means you'll be attacked in 1.0 systems.
Security status of -2.5 or below means you'll be attacked in 0.9 systems.
Security status of -3.0 or below means you'll be attacked in 0.8 systems.
Security status of -3.5 or below means you'll be attacked in 0.7 systems.
Security status of -4.0 or below means you'll be attacked in 0.6 systems.
Security status of -4.5 or below means you'll be attacked in 0.5 systems.
** Signature Ratio example **
Frigate 35 m
Destroyer 56 m
Cruiser 125 m
Battlecruiser 305 m
Battleship 360 m
** Hit description Random damage modifier **
Grazes 0.500–0.625
Glances off 0.625–0.750
Hits 0.750–1.000
Penetrates 1.000–1.250
Smashes 1.250–1.490
Wrecks 3.000
NPC [Them] (You)
Angel [Kin/Exp] (Exp)
Amarr [Em/Ther] (Ther)
Blood [Em/Ther] (Em) proton s
Caldari [Kin/Ther] (Ther/Kin)
Gallente [Kin/Ther] (Ther)
Guristas [Kin/Ther] (Kin)
Khanid [Em/Ther] (Ther)
Minmatar [Ther/Exp] (Ther/Exp)
Mercenary [Em/Ther/Kin] (Ther)
Mordus [Kin/Ther] (Ther)
Sansha [Em/Ther] (Em) proton s
Serpentis [Kin/Ther] (Ther)
Drones [All] (Em) proton s
** Stacking penality **
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds.
** Security Status **
Security status of -2.0 or below means you'll be attacked in 1.0 systems.
Security status of -2.5 or below means you'll be attacked in 0.9 systems.
Security status of -3.0 or below means you'll be attacked in 0.8 systems.
Security status of -3.5 or below means you'll be attacked in 0.7 systems.
Security status of -4.0 or below means you'll be attacked in 0.6 systems.
Security status of -4.5 or below means you'll be attacked in 0.5 systems.
** Signature Ratio example **
Frigate 35 m
Destroyer 56 m
Cruiser 125 m
Battlecruiser 305 m
Battleship 360 m
** Hit description Random damage modifier **
Grazes 0.500–0.625
Glances off 0.625–0.750
Hits 0.750–1.000
Penetrates 1.000–1.250
Smashes 1.250–1.490
Wrecks 3.000