- Kills
- 35
- +0 in the last 90 days
- Losses
- 36
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 54%
- ISK destroyed
- 6.65B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 35
- Losses
- 36
- Danger Ratio
- 89%
- Final Blows
- 11
- Points
- 35
ISK
- Destroyed
- 6.65B
- Lost
- 5.68B
- Balance
- +961.8M
- ISK Efficiency
- 54%
Solo
- Solo Kills
- 3
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt42.2K
Damage Ratio · 19%
Damage Taken184.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage types **
NPC [Them] (You)
Angel [Kin/Exp] (Exp)
Amarr [Em/Ther] (Ther)
Blood [Em/Ther] (Em) proton s
Caldari [Kin/Ther] (Ther/Kin)
Gallente [Kin/Ther] (Ther)
Guristas [Kin/Ther] (Kin)
Khanid [Em/Ther] (Ther)
Minmatar [Ther/Exp] (Ther/Exp)
Mercenary [Em/Ther/Kin] (Ther)
Mordus [Kin/Ther] (Ther)
Sansha [Em/Ther] (Em) proton s
Serpentis [Kin/Ther] (Ther)
Drones [All] (Em) proton s
** Stacking penality **
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds.
** Security Status **
Security status of -2.0 or below means you'll be attacked in 1.0 systems.
Security status of -2.5 or below means you'll be attacked in 0.9 systems.
Security status of -3.0 or below means you'll be attacked in 0.8 systems.
Security status of -3.5 or below means you'll be attacked in 0.7 systems.
Security status of -4.0 or below means you'll be attacked in 0.6 systems.
Security status of -4.5 or below means you'll be attacked in 0.5 systems.
** Signature Ratio example **
Frigate 35 m
Destroyer 56 m
Cruiser 125 m
Battlecruiser 305 m
Battleship 360 m
** Hit description Random damage modifier **
Grazes 0.500–0.625
Glances off 0.625–0.750
Hits 0.750–1.000
Penetrates 1.000–1.250
Smashes 1.250–1.490
Wrecks 3.000
NPC [Them] (You)
Angel [Kin/Exp] (Exp)
Amarr [Em/Ther] (Ther)
Blood [Em/Ther] (Em) proton s
Caldari [Kin/Ther] (Ther/Kin)
Gallente [Kin/Ther] (Ther)
Guristas [Kin/Ther] (Kin)
Khanid [Em/Ther] (Ther)
Minmatar [Ther/Exp] (Ther/Exp)
Mercenary [Em/Ther/Kin] (Ther)
Mordus [Kin/Ther] (Ther)
Sansha [Em/Ther] (Em) proton s
Serpentis [Kin/Ther] (Ther)
Drones [All] (Em) proton s
** Stacking penality **
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds.
** Security Status **
Security status of -2.0 or below means you'll be attacked in 1.0 systems.
Security status of -2.5 or below means you'll be attacked in 0.9 systems.
Security status of -3.0 or below means you'll be attacked in 0.8 systems.
Security status of -3.5 or below means you'll be attacked in 0.7 systems.
Security status of -4.0 or below means you'll be attacked in 0.6 systems.
Security status of -4.5 or below means you'll be attacked in 0.5 systems.
** Signature Ratio example **
Frigate 35 m
Destroyer 56 m
Cruiser 125 m
Battlecruiser 305 m
Battleship 360 m
** Hit description Random damage modifier **
Grazes 0.500–0.625
Glances off 0.625–0.750
Hits 0.750–1.000
Penetrates 1.000–1.250
Smashes 1.250–1.490
Wrecks 3.000