- Kill
- 7
- +0 negli ultimi 90 giorni
- Perdite
- 3
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 85%
- ISK distrutti
- 2.15B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 7
- Perdite
- 3
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 7
ISK
- Distrutti
- 2.15B
- Persi
- 367.7M
- Bilancio
- +1.79B
- Efficienza ISK
- 85%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti4.2K
Rapporto danni · 17%
Danni subiti21.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
NPC info:
Angel Cartel - dmg to inflict: EXPL - dmg to resist: EXPL / KIN
Guristas Pirates - dmg to inflict: KIN - dmg to resist: KIN / THERM
Sansha's Nation - dmg to inflict: EM - dmg to resist: EM / THERM
Blood Raiders - dmg to inflict: EM - dmg to resist: EM / THERM
Mordu's Legion - dmg to inflict: KIN - dmg to resist: KIN / THERM
Serpentis - dmg to inflict: KIN - dmg to resist: THERM / KIN
AMARR - dmg to inflict: EM / THERM - dmg to resist: EM / THERM
MINMATAR - dmg to inflict: THERM - dmg to resist: EXPL / THERM
CALDARI dmg to inflict: KIN / THERM - dmg to resist: KIN / THERM
GALLENTE - dmg to inflict: THERM - dmg to resist: KIN / THERM
• Players with -2.0 or worse cannot enter 1.0 systems
• Players with -2.5 or worse cannot enter 0.9 systems
• Players with -3.0 or worse cannot enter 0.8 systems
• Players with -3.5 or worse cannot enter 0.7 systems
• Players with -4.0 or worse cannot enter 0.6 systems
• Players with -4.5 or
Angel Cartel - dmg to inflict: EXPL - dmg to resist: EXPL / KIN
Guristas Pirates - dmg to inflict: KIN - dmg to resist: KIN / THERM
Sansha's Nation - dmg to inflict: EM - dmg to resist: EM / THERM
Blood Raiders - dmg to inflict: EM - dmg to resist: EM / THERM
Mordu's Legion - dmg to inflict: KIN - dmg to resist: KIN / THERM
Serpentis - dmg to inflict: KIN - dmg to resist: THERM / KIN
AMARR - dmg to inflict: EM / THERM - dmg to resist: EM / THERM
MINMATAR - dmg to inflict: THERM - dmg to resist: EXPL / THERM
CALDARI dmg to inflict: KIN / THERM - dmg to resist: KIN / THERM
GALLENTE - dmg to inflict: THERM - dmg to resist: KIN / THERM
• Players with -2.0 or worse cannot enter 1.0 systems
• Players with -2.5 or worse cannot enter 0.9 systems
• Players with -3.0 or worse cannot enter 0.8 systems
• Players with -3.5 or worse cannot enter 0.7 systems
• Players with -4.0 or worse cannot enter 0.6 systems
• Players with -4.5 or