- Kills
- 7
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 85%
- ISK destroyed
- 2.15B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 7
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 7
ISK
- Destroyed
- 2.15B
- Lost
- 367.7M
- Balance
- +1.79B
- ISK Efficiency
- 85%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.2K
Damage Ratio · 17%
Damage Taken21.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
NPC info:
Angel Cartel - dmg to inflict: EXPL - dmg to resist: EXPL / KIN
Guristas Pirates - dmg to inflict: KIN - dmg to resist: KIN / THERM
Sansha's Nation - dmg to inflict: EM - dmg to resist: EM / THERM
Blood Raiders - dmg to inflict: EM - dmg to resist: EM / THERM
Mordu's Legion - dmg to inflict: KIN - dmg to resist: KIN / THERM
Serpentis - dmg to inflict: KIN - dmg to resist: THERM / KIN
AMARR - dmg to inflict: EM / THERM - dmg to resist: EM / THERM
MINMATAR - dmg to inflict: THERM - dmg to resist: EXPL / THERM
CALDARI dmg to inflict: KIN / THERM - dmg to resist: KIN / THERM
GALLENTE - dmg to inflict: THERM - dmg to resist: KIN / THERM
• Players with -2.0 or worse cannot enter 1.0 systems
• Players with -2.5 or worse cannot enter 0.9 systems
• Players with -3.0 or worse cannot enter 0.8 systems
• Players with -3.5 or worse cannot enter 0.7 systems
• Players with -4.0 or worse cannot enter 0.6 systems
• Players with -4.5 or
Angel Cartel - dmg to inflict: EXPL - dmg to resist: EXPL / KIN
Guristas Pirates - dmg to inflict: KIN - dmg to resist: KIN / THERM
Sansha's Nation - dmg to inflict: EM - dmg to resist: EM / THERM
Blood Raiders - dmg to inflict: EM - dmg to resist: EM / THERM
Mordu's Legion - dmg to inflict: KIN - dmg to resist: KIN / THERM
Serpentis - dmg to inflict: KIN - dmg to resist: THERM / KIN
AMARR - dmg to inflict: EM / THERM - dmg to resist: EM / THERM
MINMATAR - dmg to inflict: THERM - dmg to resist: EXPL / THERM
CALDARI dmg to inflict: KIN / THERM - dmg to resist: KIN / THERM
GALLENTE - dmg to inflict: THERM - dmg to resist: KIN / THERM
• Players with -2.0 or worse cannot enter 1.0 systems
• Players with -2.5 or worse cannot enter 0.9 systems
• Players with -3.0 or worse cannot enter 0.8 systems
• Players with -3.5 or worse cannot enter 0.7 systems
• Players with -4.0 or worse cannot enter 0.6 systems
• Players with -4.5 or