- Kill
- 2
- +0 negli ultimi 90 giorni
- Perdite
- 7
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 4%
- ISK distrutti
- 123.6M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2
- Perdite
- 7
- Indice di pericolo
- 100%
- Colpi finali
- 1
- Punti
- 2
ISK
- Distrutti
- 123.6M
- Persi
- 3.12B
- Bilancio
- -3.00B
- Efficienza ISK
- 4%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti4.1K
Rapporto danni · 3%
Danni subiti119.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Damage types
Angel Cartel - Explosive/Kinetic/Thermal
Amarr Navy - EM/Thermal
Blood Raider - EM/Thermal
Caldary Navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Gurista - Kinetic/Thermal
Khanid -EM/Thermal
Mercenary -EM/Thermal (Kinetic missiles)
Minmatar Fleet - Explosive/Thermal
Mordus -Kinetic/Thermal
Odamian -Kinetic/Thermal
Rogue Drone - All
Rogue Pirate -EM/Explosive/Kinetic
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - All
Stacking Effectiveness (module fitting)
(real effect = module effect * effectiveness)
1st mod = 100,000% effectiveness
2nd mod = 86,9119842%
3d mod = 57,1037996%
4th mod = 28,2469117%
5th mod = 10,5988834%
6th mod = 2,9989473%
7th mod = 0,5134081%
8th mod = 0,2106917%
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleship
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battleship
(this space for rent )[IF a retard finds a $100 is he still retarded] {if you choke a smurf what color does he turn} (if a tree falls in the woods and kills a lawyer and no one is around to hear it ,does anyone really care)