- Kills
- 2
- +0 in the last 90 days
- Losses
- 7
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 4%
- ISK destroyed
- 123.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 7
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 2
ISK
- Destroyed
- 123.6M
- Lost
- 3.12B
- Balance
- -3.00B
- ISK Efficiency
- 4%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.1K
Damage Ratio · 3%
Damage Taken119.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage types
Angel Cartel - Explosive/Kinetic/Thermal
Amarr Navy - EM/Thermal
Blood Raider - EM/Thermal
Caldary Navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Gurista - Kinetic/Thermal
Khanid -EM/Thermal
Mercenary -EM/Thermal (Kinetic missiles)
Minmatar Fleet - Explosive/Thermal
Mordus -Kinetic/Thermal
Odamian -Kinetic/Thermal
Rogue Drone - All
Rogue Pirate -EM/Explosive/Kinetic
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - All
Stacking Effectiveness (module fitting)
(real effect = module effect * effectiveness)
1st mod = 100,000% effectiveness
2nd mod = 86,9119842%
3d mod = 57,1037996%
4th mod = 28,2469117%
5th mod = 10,5988834%
6th mod = 2,9989473%
7th mod = 0,5134081%
8th mod = 0,2106917%
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleship
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battleship
(this space for rent )[IF a retard finds a $100 is he still retarded] {if you choke a smurf what color does he turn} (if a tree falls in the woods and kills a lawyer and no one is around to hear it ,does anyone really care)