- Kill
- 934
- +0 negli ultimi 90 giorni
- Perdite
- 104
- +1 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 90%
- ISK distrutti
- 587.56B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 934
- Perdite
- 104
- Indice di pericolo
- 89%
- Colpi finali
- 504
- Punti
- 991
ISK
- Distrutti
- 587.56B
- Persi
- 65.83B
- Bilancio
- +521.73B
- Efficienza ISK
- 90%
Solo
- Kill in solo
- 170
- Percentuale solo
- 18%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 11
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti49.9M
Rapporto danni · 91%
Danni subiti4.7M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Chard...........................
https://media.giphy.com/media/EpGU43iHxzKrZe3yVv/giphy.gif
[20:02:52] SABU Ishikela > I met a girl the other week down at the local bingo club
Armor is like a penis, it performs best when its hardened.
Shields are like clothes. They are meant to come off.
Structure is like a condom. By the time you get that far you're already screwed.
1.0 - - cant run
0.9 - - cant run
0.8 T0, T1, T2, T3 T4, T5, T6 suspect
0.7 T0, T1, T2, T3, T4 T5, T6 suspect
0.6 T0, T1, T2, T3, T4, T5 T6 suspect
0.5 T0, T1, T2, T3, T4, T5, T6 -
COLURS OF SITES
Layer 1 (Sulphuric Depths): Teal-greenish.
Layer 2 (Murky Waters): Dark teal-greenish.
Layer 3 (Thermal Vents): Dark brown.
Layer 4 (The Void): Dark bluish
Yellow Traces: Usually indicate Tiers 4 and 5 (higher difficulty/suspect).
Exotic (Light Blue/White): These sites feature heavy bonus to scan resolution and penalty to kinetic resistance.
Electrical (Blue/Lightning): These sites feature bonuses to capacitor recharge and velocity, with penalties to EM resistance.
Dark (Black/Dark Void): These sites offer high velocity bonuses but reduce targeting range, often favored for high-speed maneuvering.
Firestorm (Red/Orange): Known for high armor hitpoint bonuses and penalties to shield resistances.
Gamma (Green): Provides a shield hitpoint bonus but penalties to explosive resistance.
+5