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Major Eazy3.10
Pilot

Major Eazy

AmarrAmarr
Killboard
Kills
934
+0 in the last 90 days
Losses
104
+1 in the last 90 days
90%
Efficiency
ISK Efficiency 90%
ISK destroyed
587.56B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
934
Losses
104
Danger Ratio
89%
Final Blows
504
Points
991

ISK

Destroyed
587.56B
Lost
65.83B
Balance
+521.73B
ISK Efficiency
90%

Solo

Solo Kills
170
Solo Ratio
18%
Avg Kills/Day
—

Other

NPC Losses
11
NPC Loss Ratio
11%
Activity
Inactive
Damage Dealt49.9M
Damage Ratio · 91%
Damage Taken4.7M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


Chard...........................





https://media.giphy.com/media/EpGU43iHxzKrZe3yVv/giphy.gif


[20:02:52] SABU Ishikela > I met a girl the other week down at the local bingo club











Armor is like a penis, it performs best when its hardened.
Shields are like clothes. They are meant to come off.
Structure is like a condom. By the time you get that far you're already screwed.


1.0 - - cant run
0.9 - - cant run
0.8 T0, T1, T2, T3 T4, T5, T6 suspect
0.7 T0, T1, T2, T3, T4 T5, T6 suspect
0.6 T0, T1, T2, T3, T4, T5 T6 suspect
0.5 T0, T1, T2, T3, T4, T5, T6 -

COLURS OF SITES

Layer 1 (Sulphuric Depths): Teal-greenish.
Layer 2 (Murky Waters): Dark teal-greenish.
Layer 3 (Thermal Vents): Dark brown.
Layer 4 (The Void): Dark bluish

Yellow Traces: Usually indicate Tiers 4 and 5 (higher difficulty/suspect).

Exotic (Light Blue/White): These sites feature heavy bonus to scan resolution and penalty to kinetic resistance.
Electrical (Blue/Lightning): These sites feature bonuses to capacitor recharge and velocity, with penalties to EM resistance.
Dark (Black/Dark Void): These sites offer high velocity bonuses but reduce targeting range, often favored for high-speed maneuvering.
Firestorm (Red/Orange): Known for high armor hitpoint bonuses and penalties to shield resistances.
Gamma (Green): Provides a shield hitpoint bonus but penalties to explosive resistance.
Reddit
Reddit
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