- Kills
- 934
- +0 in the last 90 days
- Losses
- 104
- +1 in the last 90 days
- Efficiency
- ISK Efficiency 90%
- ISK destroyed
- 587.56B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 934
- Losses
- 104
- Danger Ratio
- 89%
- Final Blows
- 504
- Points
- 991
ISK
- Destroyed
- 587.56B
- Lost
- 65.83B
- Balance
- +521.73B
- ISK Efficiency
- 90%
Solo
- Solo Kills
- 170
- Solo Ratio
- 18%
- Avg Kills/Day
- —
Other
- NPC Losses
- 11
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt49.9M
Damage Ratio · 91%
Damage Taken4.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Chard...........................
https://media.giphy.com/media/EpGU43iHxzKrZe3yVv/giphy.gif
[20:02:52] SABU Ishikela > I met a girl the other week down at the local bingo club
Armor is like a penis, it performs best when its hardened.
Shields are like clothes. They are meant to come off.
Structure is like a condom. By the time you get that far you're already screwed.
1.0 - - cant run
0.9 - - cant run
0.8 T0, T1, T2, T3 T4, T5, T6 suspect
0.7 T0, T1, T2, T3, T4 T5, T6 suspect
0.6 T0, T1, T2, T3, T4, T5 T6 suspect
0.5 T0, T1, T2, T3, T4, T5, T6 -
COLURS OF SITES
Layer 1 (Sulphuric Depths): Teal-greenish.
Layer 2 (Murky Waters): Dark teal-greenish.
Layer 3 (Thermal Vents): Dark brown.
Layer 4 (The Void): Dark bluish
Yellow Traces: Usually indicate Tiers 4 and 5 (higher difficulty/suspect).
Exotic (Light Blue/White): These sites feature heavy bonus to scan resolution and penalty to kinetic resistance.
Electrical (Blue/Lightning): These sites feature bonuses to capacitor recharge and velocity, with penalties to EM resistance.
Dark (Black/Dark Void): These sites offer high velocity bonuses but reduce targeting range, often favored for high-speed maneuvering.
Firestorm (Red/Orange): Known for high armor hitpoint bonuses and penalties to shield resistances.
Gamma (Green): Provides a shield hitpoint bonus but penalties to explosive resistance.
+5