Pilota
Astrodeus
GallenteIntaki
- Kill
- 61
- +7 negli ultimi 90 giorni
- Perdite
- 55
- +10 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 85%
- ISK distrutti
- 16.03B
- +6.26B negli ultimi 90 giorni
- Attività
- Bassa
- 0,1 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 61
- Perdite
- 55
- Indice di pericolo
- 89%
- Colpi finali
- 6
- Punti
- 100
ISK
- Distrutti
- 16.03B
- Persi
- 2.92B
- Bilancio
- +13.11B
- Efficienza ISK
- 85%
Solo
- Kill in solo
- 3
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 11%
- Attività
- Bassa
Danni inflitti150.8K
Rapporto danni · 26%
Danni subiti418.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Amarr ~ Radar
Caldarie ~ Gravimetric
Gallente ~ Magnetometric
Minmatar ~ Lader
A few of Murphy's Laws of Combat
1) If the enemy is in range, so are you.
2) There is always a way, and it usually doesn't work.
3) The problem with the easy way out is that it has already been bubbled.
4) Try to look unimportant, they may be low on ammo.
5) Professionals are predictable, it's the amateurs that are dangerous ones.
FACTION • THEY DEAL · YOU DEAL → OTHER
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Sleepers • all · all → all
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
Rogue Drones • 1, 2 Level · 3, 4 Level
Both Deal • EM/THER · EX/KIN
EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton
THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma
KIN: Hornet/Vespa/Wasp — Scourge — titanium, lead
EXP: Warrior/Valkyrie/Berserker — Nova — fusion
Uranium: all but EM
Caldarie ~ Gravimetric
Gallente ~ Magnetometric
Minmatar ~ Lader
A few of Murphy's Laws of Combat
1) If the enemy is in range, so are you.
2) There is always a way, and it usually doesn't work.
3) The problem with the easy way out is that it has already been bubbled.
4) Try to look unimportant, they may be low on ammo.
5) Professionals are predictable, it's the amateurs that are dangerous ones.
FACTION • THEY DEAL · YOU DEAL → OTHER
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Sleepers • all · all → all
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
Rogue Drones • 1, 2 Level · 3, 4 Level
Both Deal • EM/THER · EX/KIN
EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton
THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma
KIN: Hornet/Vespa/Wasp — Scourge — titanium, lead
EXP: Warrior/Valkyrie/Berserker — Nova — fusion
Uranium: all but EM